1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Archived Forums
  4. Non-Professional Recruitment

Insurgency Recruitment

  • FMPONE
  • December 30, 2006 at 10:47 PM
  • FMPONE
    • December 30, 2006 at 10:47 PM
    • #1

    Now that Insurgency is in final development before the first public release, we are seeking dedicated, hard working individuals that possess a keen interest in the concept of the project; who are able to work at a rapid pace. If you feel that you meet these requirements, and find Insurgency compelling, please contact me. Insurgency is a free total conversation of the game Half-Life 2, so obviously we can't offer you any money.

    The team behind Insurgency is by all means a professional and respected team within the modding community. If you are interested in working on a team where you can not only gain a good opportunity to improve your portfolio and work with a wonderful team on a highly anticipated project, but also be watched closely by professionals in the industry, do not hesitate to contact recruitment at [email protected]

    Insurgency is currently recruiting:

    - Webdesigner

    - Prop modellers

    - Texture artists and/or HUD artists

    - Level designers (Croatia campaign)

    Thank you!

  • TeddyBear
    • December 31, 2006 at 11:36 AM
    • #2

    I could help out with player skins if you'd like. Mainly faces as I want to make use of my maps like these:

    http://media.putfile.com/Fabian

  • Acumen
    • December 31, 2006 at 12:10 PM
    • #3

    is it possible to get to know some of the possible props, that need to be modelled ?

    is it lots of smaller stuff, or really complex stuff like highdetailled vehicles and whatnot ?

    what kind of props are we talking about here

  • teeluu
    • December 31, 2006 at 12:33 PM
    • #4

    Oh **ck me, i always wanted to work with ins, i'm leaving to army at 8th day so that's just about it (not that i could've get in anyways).

  • MrBaracuda
    • December 31, 2006 at 12:46 PM
    • #5
    Quote from FMPONE

    [...][email protected][...]

    Highly professional indeed

  • KoKo5oVaR
    • December 31, 2006 at 1:41 PM
    • #6

    croatia maps

  • dux
    • December 31, 2006 at 5:11 PM
    • #7
    Quote from MrBaracuda

    Highly professional indeed

    lol I was waiting for that.

    Yes! Come make Croatia maps with me. It's just me and Skybex on Croatia at the moment D:

  • TeddyBear
    • December 31, 2006 at 5:45 PM
    • #8

    Croatia, a...

    I went there last year, I took some nice texture references. Maybe I can help out on that map?

  • FMPONE
    • December 31, 2006 at 7:48 PM
    • #9
    Quote from MrBaracuda

    Highly professional indeed

    Holy owned

    Quote from Acumen

    is it possible to get to know some of the possible props, that need to be modelled ?is it lots of smaller stuff, or really complex stuff like highdetailled vehicles and whatnot ?

    what kind of props are we talking about here

    Vehicles are a rarity. Most of the time it'll probably be medium sized things, imagine furniture or architectural features etc. Most of our mappers can model so you'd probably be doing fairly detailed props but at the same time nothing unreasonable or silly.

    Quote from TeddyBear

    Croatia, a...I went there last year, I took some nice texture references. Maybe I can help out on that map?

    Oh by all means! We're in need of talented texture artists

  • dux
    • December 31, 2006 at 7:52 PM
    • #10

    Probably be modeling for me most of the time.

    Someone hire Teddy!!!1

  • Rick_D
    • December 31, 2006 at 9:09 PM
    • #11

    hmm, prop models..

  • atrocity
    • December 31, 2006 at 9:27 PM
    • #12

    Well I am kind of on hold over at black mesa. If you are looking for a level designer I might be able to help you out. I wouldn't mind teaming up with someone like teddy who makes great textures If you still need help email me at chuckiewilson[at]gmail[dot]com

  • Erratic
    • December 31, 2006 at 10:05 PM
    • #13
    Quote from dux

    It's just me and Skybex on Croatia at the moment D:

    *cough*

    Oh, Hi there Dux.

  • dux
    • December 31, 2006 at 10:06 PM
    • #14
    Quote from Erratic

    *cough*

    Oh, Hi there Dux.

    You're Canadian you don't count.

  • FMPONE
    • December 31, 2006 at 10:08 PM
    • #15
    Quote from TeddyBear

    Croatia, a...I went there last year, I took some nice texture references. Maybe I can help out on that map?

    Ok the consensus is pretty much please e-mail or communicate with us somehow so we can get you on :3

    We love your work !

  • mabufo
    • January 1, 2007 at 12:13 AM
    • #16

    I'd try and help out - but I'm not quite up to insurgency standards I don't think.

  • TeddyBear
    • January 1, 2007 at 11:57 AM
    • #17

    I like you guys already! Mail sent

  • Acumen
    • January 1, 2007 at 4:47 PM
    • #18

    just being curious...

    prop modeler would have to uvmap the models but not texture, is that correct ?

    just incase you guys are still searchin would there be a possible test assignment availabe before gettin considered as prop modeler ?

    curious

  • Bluestrike
    • January 1, 2007 at 4:57 PM
    • #19

    Its always nice if a modeler can skin too, but yeah usually the skin is done by someone else. Altough the more people in a line to finish something the slower it goes in mod delevopment

  • atrocity
    • January 1, 2007 at 5:55 PM
    • #20

    I can model props and unwrap, I'm still learning good ways to texture models. I can do normal maps, spec maps, I'm just week on making the diffuse. If you are looking for some props to be made I could more than likly help ya out.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™