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Displacements into a height map?

  • OrnateBaboon
  • December 28, 2006 at 12:22 PM
  • OrnateBaboon
    • December 28, 2006 at 12:22 PM
    • #1

    Does anyone know if it is possible to make displacements in hammer, and port them into some kind of tool to make a height map?

    I want to make elaborate mountains for the 3d skybox, port them into a height map maker, and then into terragen. From here I would create the texture so that the mountains have shadows on them, based on my light environment in Hammer.

  • PhilipK
    • December 28, 2006 at 1:03 PM
    • #2

    I guess you can export your landscape from hammer to a .dxf object right?

    Then you could open that in i.e. 3DS Max and render a heightmap from the mesh there (with render to texture).

  • 904
    • May 16, 2007 at 1:54 AM
    • #3

    Didn't want to be a threadminer, but I created something a while ago that might help (maybe not for OrnateBaboon anymore, but others in the future)

    It's basically a perl script that can parse a vmf and output a terrain file for terragen (0.9x).

    I've put it up on my site

  • Defrag
    • May 16, 2007 at 2:16 AM
    • #4

    904: Nice job. Out of interest, do you have any good resources on how hammer stores its displacement data? I'm interested in writing tool to manipulate displacements.

  • 904
    • May 16, 2007 at 2:26 AM
    • #5

    This has been my main source for analyzing the displacements:

    http://developer.valvesoftware.com/wiki ... umentation

    Although it took me a while to put the information in there to good use, it wasn't easy.

  • Defrag
    • May 16, 2007 at 2:29 AM
    • #6

    Cheers for the link.

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