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  • theiggsta
  • August 2, 2004 at 4:51 AM
  • theiggsta
    • August 2, 2004 at 4:51 AM
    • #1

    Hey Everyone,

    Well for a fun project I decided to post some questions to you guys and see what the various responses were. This is part of a research report im doing as an article for a game website and getting your feedback and info will help in the research. So below is a task, please respond as best you can and be to the point.

    Task:

    Please post what you would consider a game "blunder" in the history of games. To better define a "blunder", it would be a situation which has become so fouled up (some would call it FUBAR) that it is a total disaster which could have been avoided. In otherwords, someone or something "fucked up" badly.

    If you can think of more than one, try to list them in any order you want. I am trying to compile a list of these historical problems and do research on them to findout why, etc.

    Thanks in advance for your posts and the fun ill have reading about them. Also try to keep the discussions out fo the list, facts only please.

    -iggy

  • von*ferret
    • August 2, 2004 at 4:53 AM
    • #2

    the ONLY one I know of, is the loss of Valve's source.

  • Minos
    • August 2, 2004 at 4:55 AM
    • #3

    steam fucked everything up !

    Valve knew that it'd be a pain to 56k users, it was bugous etc... etc... but even though they closed won.

    editing - and oh, forgot to say. It was veeery simple to play HL or mods before steam, this is one of the reasons for the success of them imo. It was just install - play online - find a server and voi-la ! This doesnt happen with steam

  • Tequila
    • August 2, 2004 at 5:15 AM
    • #4

    I suppose the leak of early Doom 3 code didn't go down well, although compared to Valve's problem it was a raindrop in the sea.

  • JynxDaddy
    • August 2, 2004 at 6:19 AM
    • #5

    The n64 game 'Space Station Silicon Valley' the last secret item thing to collect was bugged and you just walked through it, forcing you to cheat to get 100%.

    That REALLY pissed me off.

  • wacko
    • August 2, 2004 at 7:41 AM
    • #6

    That Duke Nukem game...hmm i forget what ist even going to be called... and how the president of 3Drealms every so often (like once a week ) gets on there user to user forums and says, " its going to come out soon"... He has been saying that for like 10 years LOL. I think anything related to a companies ramping up of a game and then 10 years later they hit the market.

    OR on how in grand turismo 3 you can only get 98% of the game completed because they took out the last part of the game and then never changed the fact that it was need to get a 100%

  • ctswin
    • August 2, 2004 at 10:00 AM
    • #7

    Nintendo not backing the CD based console which became the Playstation

    oh and to the DNF thing, I have never seen George say it'll be out soon on the forums, always says WID

  • FrieChamp
    • August 2, 2004 at 11:36 AM
    • #8

    Daikatana. The development took ages, it was extremely hyped and couldn't meet up to the expectations in any way. This happened with a few other games as well, but Daikatana was especially in the focus of the media because star game designer John Romero was in charge of it. He had to sell his Ferrari on ebay and after making next gen ego shooters for years he had to make games for handheld PCs and mobiles. That game was quite a disaster for him.

  • JynxDaddy
    • August 2, 2004 at 12:48 PM
    • #9

    When John Romereo imported that romainian cam whore he met on the internet so he could get laid.

  • InsaneSingingBlender
    • August 2, 2004 at 1:11 PM
    • #10

    that one game, i think it was called majestic or something. it was really hyped and pc gamer had a cover story on it. it sounded reeeeaaal cool. it was where the game would call you and fax you things because you gave it info when you installed it. it was supposed to be a really immersive mystery game. but they had problems in the beta and shut it down.

  • KidDynamite
    • August 2, 2004 at 4:33 PM
    • #11

    Duke Nukem Forever, then next blunder is Tribes 2 release where there was about 20 patches in the first week alone, then after awhile my sierra patcher utility was out of date and i had to patch the patcher...

  • Taylor
    • August 2, 2004 at 5:52 PM
    • #12

    The absence of a "warning: addictive" label on Disgaea.

    But more to the point, why the developers of that game did not decide to improve the graphics engine, it is so blatantly a game first intended for the PS1 that did not undergo changes when they changed systems. Even increasing the resolution would’ve helped enormously. The sprite characters (despite their animations being very low on frames), were appealing in their own way, though, changing those to 3d models probably would’ve made it fugly.

    If they had made it contain more graphical prowess that game would've got a lot more players, and it's gameplay is extremely addictive. It could've been a SUPER MEGA HAPPY FUN HIT rather than a "sleeper hit"

  • Minos
    • August 3, 2004 at 1:03 AM
    • #13

    pff sprites for players

  • KidDynamite
    • August 3, 2004 at 5:07 PM
    • #14

    blunder; GeorgeB thinking he is still in game dev.

  • mikezilla
    • August 3, 2004 at 6:34 PM
    • #15

    [Blocked Image: http://teamfortress2.sierra.com/img/tf2-logo.gif]

  • KidDynamite
    • August 3, 2004 at 6:52 PM
    • #16

    YES MIKEY YES!!! :lol: TF2!~

  • Taylor
    • August 3, 2004 at 6:53 PM
    • #17
    Quote from Minotauro

    pff sprites for players

    Well, it's an 'animé' style, I don't think anybody has managed to produce that in 3D without it looking retarded, bland or retarded and bland. With the exception of Oni, of course, which was only so-so.

    Edit: OMGTHESPRITES.

  • Ewok
    • August 3, 2004 at 8:29 PM
    • #18

    Hmmm, for me in no order in particular really ...

    Half-Life 2 and the Source

    ------------------------------

    The VALVe Source code being stolen was a major set back in my opinion. As a result the games visual impact is a little lost even though I think it still looks awesome. But it's not mind blowing anymore.

    Morrowind, award winner?

    ----------------------------

    The second one for me would have to be Morrowind. It actually makes me sick to think that, that game got any awards. When you actually play it all it screams to you is incomplete. Everyone (mainly the press), cumed in their pants at this game and when I played it I was immesly dissapointed.

    The "AMAZING" character creation system was laughable. The elves looked like homer simpson or something retarded rather than elves. There were little to no options to define your character look, rather "options" in which you could choose between a couple of base heads and hair. If you've played Smackdown for PSX you would be severely miffed because their character creation system was incredible. The options were in their hundreds. It had hardly no ambient sounds (hello rpg?), like two actually songs I think in the whole game, the people were dead (some call you outlander even though you saved the world and own the town), and a BIG hole ... there are no ... children. Like in ... the entire game. Each and everylittle area is a separate map, you can't creep through windows at night like in thief because all the peoples windows are closed and every inside area is a separate map. Therefore, what even happens inside, doesn't effect outside really. Guards don't follow you through and hunt you. Feels exactly like those old games where you knew games weren't advanced enough and used it's flaws against itself by just going to new areas where they couldn't follow. The game engine must be cruddy, because it's so demanding, when there's better looking games out there that eat alot less.

    With all this, I don't even need to go on (which I can), it's way past forgivible and not deserving of any award at all.

    Neverwinter Nights ass

    ---------------------------

    The game may have been fun and to be fair I haven't really played it. I just think it looked super ass. For something that was going to be the 3D Baldur's Gate it failed horribly. Dungeon Siege came out eariler and was a supperior graphically and had an abundance of atmostphere. Music was supperb.

    Dungeon Keeper II

    ----------------------

    The first game was dark and atmostpheric. Not to mention the gameplay was incredible and unique. The second one lost most of that effect and changed things that didn't need to change. I couldn't bare playing on...\

    Theme park etc, etc, etc...

    -------------------------------

    The first and original theme park was great. Then they used the sequel, changed it's underpants everynow and again and *poof* a new game. World, Inc whatever.

    Final Thought

    ----------------

    I know this seems more like games I hate rather than actual blunders at times, but stuff like this makes me see certain companies differently. Some of the titles I mentioned, were extremely press hype induced rubbish that was supposed to change the world. Instead, that made me puke. In my eyes, a massive bunder.

    - Ewok

  • Skjalg
    • August 3, 2004 at 8:41 PM
    • #19

    sorry for reversing it, but i would just like to mention that no game company has manged to do stuff as successfully as blizzard...

    warcarft, warcraft II, starcraft, warcraft III, diablo, diablo II

    like... jeez.. so good games...

  • Taylor
    • August 3, 2004 at 8:49 PM
    • #20

    You really should play games before regarding them as giant development fuck ups. Neverwinter Nights does not have any gleaming graphical flaws, has a strong atmosphere and, unlike Dungeon Siege, is not a constant, linear, storyless trek through repetitive forest sections against 5 monster types with an assortment of scaling factors and colour tints with the occasional underground or cave venture. Neverwinter Nights did exactly what it set out to be, and that’s not Baldur’s Gate, it’s an adaptation of AD&D that doesn’t blow goats. It even makes levelling up easy despite the staggering amount of options and skills available to your characters.

    Neverwinter nights had an immense amount of lore, there were limitless amounts of interesting quests, alternative ways of completing them and NPC’s worth talking to who weren’t blacksmiths; whereas Dungeon Siege was basically a hike from A to B through a world with no forked roads. Dungeon Sieges only real saving grace was multiplayer and the multiplayer world (whose highlight was crossroads, fucking innovative or what) as hitting things with sticks alongside a buddy is always fun. But then Neverwinter Nights has a massive Dungeon Master system where one bodiless player can control and create all entities in the map real-time for the other players contain therein.

    And you ridicule Morrowinds class system when Dungeon Siege’s class system is this: You pick one of two character models. Three in multiplayer.

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