1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

transparency in max viewports

  • OL
  • December 18, 2006 at 9:30 PM
  • OL
    • December 18, 2006 at 9:30 PM
    • #1

    How do I get max (7) to show transparency in viewports? My image has an alpha channel that renders properly, but I think there's a setting I'm missing somewhere

  • Rick_D
    • December 19, 2006 at 1:12 AM
    • #2

    This is from Max8 so not sure if this will work for you; make sure you select the alpha channel for you transparency in the material editor window, and press your Up Arrow to go back to the window (in material editor) where you have the 'Maps' menu (diffuse, spec, bump, opacity etc), make sure your TGA (or whatever) is selected in the opacity option, and select the "view map in viewport" button (the blue and white checkered square), that should do it (so you'll have the square selected in this window (with the maps etc) and in the next window (with the alpha control etc).

    Also, configurations, viewports, configure driver, and select the bottom option

  • OL
    • December 19, 2006 at 2:19 AM
    • #3

    thats weird, i started up max to try what you said and my transparencies worked.

    thanks anwyay rick

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  2. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  3. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  4. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  5. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  6. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    MetinSaygin
    October 31, 2026 at 1:21 PM
  7. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  8. Hello guys I used to go by ''Dabu'' here

    Thrik
    October 27, 2026 at 6:47 PM
  9. Any of the old guard still around? D:

    -HP-
    October 20, 2026 at 11:37 PM
  10. RIP Levelord

    Thrik
    October 16, 2026 at 9:33 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™