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de_nighthawk

  • sk3tch
  • December 15, 2006 at 5:44 AM
  • sk3tch
    • December 15, 2006 at 5:44 AM
    • #1

    About 70% done.

    I've been working alot on this map with the lighting and trying to add detail that won't get in the player's way. I wanted to originally make it a daytime map...but since I'm calling it de_nighthawk I wanted to make it dark.

    I originally called it de_alistad and posted it here. I just revised this post and added the updated pics.

    Any help with the design I can use?

    [Blocked Image: http://img213.imageshack.us/img213/8061/94225711wc2.jpg]

    [Blocked Image: http://img174.imageshack.us/img174/8413/97209045fr8.jpg]

    [Blocked Image: http://img204.imageshack.us/img204/4738/15465719cl3.jpg]

    [Blocked Image: http://img174.imageshack.us/img174/9453/65284732ks8.jpg]

    [Blocked Image: http://img204.imageshack.us/img204/635/31420854hw1.jpg]

    [Blocked Image: http://img174.imageshack.us/img174/5071/77914081wp4.jpg]

    [Blocked Image: http://img213.imageshack.us/img213/7048/55983037im6.jpg]

    [Blocked Image: http://img174.imageshack.us/img174/7416/56231667no0.jpg]

    [Blocked Image: http://img213.imageshack.us/img213/3315/77140361zl7.jpg]

  • RA7
    • December 15, 2006 at 6:42 AM
    • #2

    A good start, but i think it needs sum more different heights.

    And u could model the plane?

  • sk3tch
    • December 15, 2006 at 9:34 PM
    • #3

    That's brush based. Know where I can get a quality model of the like?

  • Warby
    • December 15, 2006 at 10:03 PM
    • #4

    i think the brush based stealth bomber has a certain old school charm =)

  • e-freak
    • December 15, 2006 at 10:41 PM
    • #5

    remembers me of the dod map stuka by 3dmike with that plane goo' ol' times

  • sk3tch
    • December 16, 2006 at 12:38 AM
    • #6

    And I thought that map was an official one ...

  • sk3tch
    • April 29, 2007 at 4:22 AM
    • #7

    Updated the pics at the beginning of the post.

  • Furyo
    • April 29, 2007 at 10:58 AM
    • #8

    Stuka was an official map for DoD 1.0, it just got removed later on.

    I think overall the lighting is way too subtle. Almost bland. The colors aren't the problem, just the intensity

  • Sindwiller
    • April 29, 2007 at 11:22 AM
    • #9
    Quote

    I think overall the lighting is way too subtle. Almost bland. The colors aren't the problem, just the intensity

    Yeah, it makes the map look a bit boring.

  • Rick_D
    • April 29, 2007 at 3:21 PM
    • #10

    http://img174.imageshack.us/img174/7416/56231667no0.jpg

    Weird height variation there - you using a brush for that door that isn't the regular hl2 door size?

  • Psy
    • April 29, 2007 at 3:26 PM
    • #11

    Change the colour of the warehouses's lights to a blue/green to give it a more grimy atmosphere.

  • NykO18
    • April 29, 2007 at 7:47 PM
    • #12

    At first, I though it was a HL 1 map..

    You really need to detail the whole thing and stop using brushes for everything.

  • MrBaracuda
    • April 29, 2007 at 8:09 PM
    • #13

    don't listen to them at all! I think it's great. lighting is crap though. make it dusk or even later and use some search lights and crap.

  • SnipaMasta
    • April 29, 2007 at 8:46 PM
    • #14

    I'm just going to contradict everyone by saying that I like the lighting. I think that where the map lacks at the moment is random detail, just stuff laying on the floor, graffiti (if that fits with the map, at all), broken walls/floors etc. - something to make the area look a bit more "used".

  • NykO18
    • April 29, 2007 at 8:46 PM
    • #15
    Quote from MrBaracuda

    don't listen to them at all! I think it's great.

    Should I ask why my opinion has less interest than your's ?

    I've seen a lots of maps under the HL1's engine that were more detailled than this one.. so yes, it lacks details.

    It doesn't mean that the map is crap or whatever, just that there's an urgent need for little things like stains on the walls, lamps for some lightsources, decals on the ground, and so on. The whole thing looks too bland (but this has been already said).

  • BioPulse
    • May 9, 2007 at 8:50 AM
    • #16

    On the 4th screenie from the bottom, there's a very narrow building, looks really unreal. Maybe add a bit more depth to that particular building.

  • Minos
    • May 9, 2007 at 5:08 PM
    • #17

    Nice theme, at least stands out from most of the other cs maps. The lighting needs some work imo. It looks a bit generic and adds nothing to the atmosphere. It will be cool if you get another skybox, maybe make one ? You can use Terragen for this.

  • sk3tch
    • May 12, 2007 at 3:53 AM
    • #18

    Changed the skybox and made it a bit darker. Added a few more details. I'm geting there...

    [Blocked Image: http://img524.imagesack.us/img524/5743/46115134lz6.jpg]

    [Blocked Image: http://img525.imagesack.us/img525/6518/14898633tf3.jpg]

    [Blocked Image: http://img525.imagshack.us/img525/4476/94891879ef2.jpg]

    [Blocked Image: http://img72.imagesack.us/img72/4057/62235200pr0.jpg]

  • Erratic
    • May 12, 2007 at 5:13 AM
    • #19

    Maybe add some lights to the outer areas, seems a little bland, a lot of the detail/brushwork is hidden as is. Looking pretty good otherwise.

  • RA7
    • May 12, 2007 at 11:15 AM
    • #20

    looks better, but a bit too dark imho.

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