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de_wanda by warby ... final release !

  • Warby
  • December 14, 2006 at 9:14 PM
  • Quakis
    • December 16, 2006 at 1:23 AM
    • #61

    Love the Colossi statue, map looks beautiful. Very well done man, impressive stuff. Although since Steam is down and I dont have CSS installed Im not sure when I will take a tour around the map myself.

    I'm guessing there might be several GMOD comics using this map as a location for their stories because of its quality. It's a guess but they usually come true

  • Markus
    • December 16, 2006 at 4:21 AM
    • #62

    Simply beautiful, mate. Great work!

  • Rokusho39
    • December 16, 2006 at 12:14 PM
    • #63

    This is a really beutiful map, the best i have ever seen (seriously). The props, the textures, the layout, the lighting, EVRYHTING is simply amazing. Granted there are some issues with the physics, but who gives a damn! Also, who gives a damn about FPS, I got 30-40 with my 6600GT, and that isn't a new graphic card, so surly anyone with a newer card is going to get better frames, then again, I never had bots on.

    Also, I hope you don't mind, but I used GMod to take some stunning (well, not bad) pictures of the map (1024x1280, full AA, with additional bloom effects etc.) which, with your permission of course, I'd like to make available as backgrounds for CS:S when it loads up.

    [Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/de_wanda0000.jpg]

    [Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/de_wanda0002.jpg]

    [Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/de_wanda0005.jpg]

    [Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/de_wanda0003.jpg]

    I'm not happy with my picture of the Colossi, but if you say yes, I'll go back and suffer the lag to take a better picture.

  • SnipaMasta
    • December 16, 2006 at 12:19 PM
    • #64

    Rokusho, the bloom in those shots ruins them.

  • Rokusho39
    • December 16, 2006 at 12:31 PM
    • #65

    You think so? I feel that it enhances the pictures rather than makes them look worse, heres the same place with HDR, Bloom only, HDR and Bloom and finally neither.

    [Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/de_wanda0015.jpg]

    [Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/de_wanda0014.jpg]

    [Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/de_wanda0013.jpg]

    [Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/de_wanda0012.jpg]

  • e-freak
    • December 16, 2006 at 12:38 PM
    • #66

    i digg the third one Warby: Give him the ok

  • SnipaMasta
    • December 16, 2006 at 1:24 PM
    • #67

    It just makes everything unviewable, all the texture work etc. is for nothing if all you can see is a bit white blob around it. The first is the best imo.

  • Warby
    • December 16, 2006 at 3:54 PM
    • #68

    see i was originally goign for that EXACT look and everyone hated it !!! i think it looks great like really "happyfuntimefairytalecartoony"-positiv =)

    so even though i am not sure what exactly your doing that i have to give my ok to ... but the ok you have ^^

  • Rokusho39
    • December 16, 2006 at 4:28 PM
    • #69

    KK, I think I'll do a mix, just so everyone is happy.

    I'm making a background pack, using screenshots from your level, so when you play CS:S or any other Source game/mod, you see the screenshot of the level as the background image. For example, you get this:

    [Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/Example.jpg]

    I've just completed the pack. Gonna post it up on the Internet when you give the go ahead as you said yes, but not sure what to, so instead of taking the risk and pissing you off, I though I'd better double check (Made sure to give you credit and links to donwload the map, as well as your site).

  • SnipaMasta
    • December 16, 2006 at 8:24 PM
    • #70

    By the way Warby, only just noticed this. Should be careful with trigger_hurt's

  • Psyshokiller
    • December 16, 2006 at 9:35 PM
    • #71

    At least it provides additional fun having the corpses flying around

  • Warby
    • December 16, 2006 at 10:10 PM
    • #72

    first when i saw that i was like:

    omg where do i turn this ..... off .... wait .... thats kinda ... kinda funny

    yeah you have my go for that splash screen pack go go go

  • Rokusho39
    • December 16, 2006 at 10:47 PM
    • #73

    Oh well, done the background / splash screen pack, you can get it from this link

    It's not a small download by any means, having 12 different images in it, took up a lot of room, then a again, so does the map

    Once again, awesome map, great detail and a need to upgrade my graphics

  • Mazy
    • December 16, 2006 at 11:56 PM
    • #74

    Very impressive stuff Warby, it definitely shows that you've put a lot of time into this.

    However I gotta admit that visually it comes out as very mixed to me, with loads of different styles all over the place. In the end it looks good and very unique, but I just feel that if you had carried a more coherent style throughout the entire map it would've been even more impressive. I know its meant to be a sort of wacky style ala Beyond Good & Evil, but with the amount of detail you put in it sorta works against it.

    Anyway, some good shit overall, SPOTLIGHT 4 SJUAR!

  • Erratic
    • December 17, 2006 at 4:19 AM
    • #75
    Quote from Zacker

    If you complain about the fps in this map, then you so much haven't understood what the map is about. Each map has it's own purpose, high fps is not the purpose of this map.

    I understand game engines have become sort of the new scene rendering tool but I always thought part of the process was striking a balance between the visuals and gameplay/performance, making compromises when needed and using any trick available to achieve your desired results. That's sort of part of the fun too...

  • Skjalg
    • December 17, 2006 at 4:44 AM
    • #76

    Yep, a good level designer will make it look visually appealing.

    A Great level designer will make it look visually appealing AND decent on the fps. I remember that was one of the best advices I got when making stuff for the HL engine (think it was davej that wrote that somewhere).

    (oh and, ofcourse the gameplay is important )

  • JamesL
    • December 17, 2006 at 5:18 PM
    • #77

    Fabulous looking map.

    Big respect for the time and effort put into this work, you gotta love custom content. Added to rotation on our servers, mirrored on our website.

    Great job mate.

  • h2
    • December 17, 2006 at 9:22 PM
    • #78

    Looks excellent!

  • Belgarion
    • December 18, 2006 at 7:54 PM
    • #79

    wow. now that's what I love to see. It's beautiful and NOT destroyed. Positively gorgeous. I'd rather look at beauty like this rather than destroyed vistas any day. Fantastic work. absolutely fantastic.

  • IR
    • December 18, 2006 at 8:07 PM
    • #80

    great work!!! i love the elevation, use of materials etc, i have to agree wih some that the "funky" parts work against it because the surroundings dont suggest it they just sortoff stand out in a "wtf" kinda way.. however this map seems to be more of a "skill" showcase so its all good

    i was alitle disapointed with the crazy amount of ladders used.. some area's they were aceptable and almost made sence, but others felt like lazyness to build a proper staircase, while there seemed to be room to do this.

    still nice work!!! thumbs up

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