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XSI / Blender => MD3?

  • Quakis
  • December 12, 2006 at 6:00 PM
  • Quakis
    • December 12, 2006 at 6:00 PM
    • #1

    Previously, before my hard drive died after summer I used XSI Mod Tool to create models then convert them to MD3 using Milkshape for use in my Duke3D projects. However I dont have the latter no more and don't feel like using it anymore (trial won't last long / not worth paying for / hate crack sites...)

    So ofcourse I need to find other means to convert my models to an MD3 format, yet it doesn't seem there's a plugin for XSI Mod Tool to do so. However if there is, please link me! But I do know (and have) Blender has a plugin to convert to this format.

    However, since I don't have either installed I'm wondering if XSI can save into a format Blender can open so I can convert to MD3. The reason I ask is because I love the interface, controls and UV Mapping area of XSI over any other program I have used. More comfortable to make stuff in.

    However, if there isn't a way then I'll have to learn to use Blender. It's installed at my school for some reason and I took a gander into it. I can make a mesh, move points and all the stuff I need to create objects, however I hate the way to do things in it and I really dislike the UV mapping area of it.

    Any ideas? Thanks.

  • Quakis
    • December 15, 2006 at 3:56 PM
    • #2

    Forget that, Blender is pretty much similar and I've gotten used to the UV Mapprer now. But now i need to get some MD3 exporter to work. The one I found is called md3-plagman and when I convert the model to MD3 it says an error caused and check console... where's the console?

  • Rick_D
    • December 15, 2006 at 7:39 PM
    • #3

    tip #1: ditch D3D

  • Quakis
    • December 15, 2006 at 8:34 PM
    • #4

    Never.

  • dissonance
    • December 15, 2006 at 9:40 PM
    • #5

    how in the world did you get used to that uv mapper?

  • Quakis
    • December 15, 2006 at 10:20 PM
    • #6

    Don't ask, it's horrible but I'll put up with it.

  • leileilol
    • January 14, 2007 at 12:30 PM
    • #7

    holy crap i'm late try this it works.

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