1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Poke646: Vendetta

  • D3ads
  • December 5, 2006 at 2:45 PM
  • hydeph
    • December 8, 2006 at 5:51 PM
    • #41

    i missed it... ;/ link ?

  • Zacker
    • December 8, 2006 at 6:03 PM
    • #42

    Well RAD used phong shading on all edges where two faces with an angle of less than 45-50 degrees met. You could set the exact value with -smooth.

  • MJ
    • December 10, 2006 at 7:20 AM
    • #43

    ok played poke646

    not bad, why does poke646 mean exactly? They can come up with a better name then that. :/

    Anyway, the levels are decent at best. Lighting was good and the textures are awesome for HL and used well. Some areas coulda been clipped cause i can sky walk in some areas. The train sequence was well done, even tho I encountered a glitch that made me fly to the end of the map when I hit a moving lightpost, lol. The enemies all totally dumb. After the initial warp in and attack they usually just stood there looking around, this sucked. The end boss was also dumb since you can use his laser to launch over the arena to the other side. I'm sure this wasn't intentional. Also you can hide behind the object in the area and he'll just walk around. Overall this is one of the best hl mods around.

  • e-freak
    • December 10, 2006 at 10:36 AM
    • #44

    Poke646 is a code for the basic programming language - http://en.wikipedia.org/wiki/PEEK_and_POKE see

  • D3ads
    • December 14, 2006 at 6:13 PM
    • #45

    Couple of new shots:

    [Blocked Image: http://poke646.com/vendetta/images/poke646_vendetta_09.jpg]

    [Blocked Image: http://poke646.com/vendetta/images/poke646_vendetta_10.jpg]

    I seriously need to know how Mark gets the lighting to look so good!

  • Meotwister
    • December 14, 2006 at 8:07 PM
    • #46

    yeah they definitely got the most out of this engine...

  • MJ
    • December 15, 2006 at 1:49 PM
    • #47

    HL1 mapping is still the best..

    (source sux)

  • OrnateBaboon
    • December 20, 2006 at 4:59 PM
    • #48

    Some in game videos. Looks very fluid.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • D3ads
    • December 20, 2006 at 5:42 PM
    • #49

    Awesome!

    More In-Game screenshots on the site too, I can't keep up with the updates!

  • Rick_D
    • December 20, 2006 at 8:57 PM
    • #50

    hot damn, good thing I still have HL1 installed D:

  • ⌐■_■
    • December 20, 2006 at 9:30 PM
    • #51

    this is leveldesign at one of the highest levels ive evor seen...

  • dux
    • December 20, 2006 at 11:08 PM
    • #52

    Cool, it's out tomorrow.

  • D3ads
    • December 21, 2006 at 4:34 PM
    • #53

    Not long to go now, it appears you'll be able to run it without Steam as well for the WON guys (that'll be just me then )

  • Izuno
    • December 21, 2006 at 6:42 PM
    • #54

    thanks for the reminder. Gonna grab this on the laptop before heading out to Tahoe.

  • DudeTor
    • December 21, 2006 at 7:21 PM
    • #55

    Download links are up at their site

  • dux
    • December 21, 2006 at 9:01 PM
    • #56

    Just completed it. Pretty cool stuff. Took about an hour.

  • FMPONE
    • December 21, 2006 at 9:27 PM
    • #57

    Amazing stuff all around, and a damn good ending imo.

  • Quakis
    • December 21, 2006 at 10:58 PM
    • #58

    Played quite a bit but stopped because the keyboard and mouse getting stuck (because of that HL engine update) got worse and so damn annoying. Might send them an email which they'll just put aside... -_-

  • ⌐■_■
    • December 21, 2006 at 11:31 PM
    • #59

    dl'ing

  • Slackiller
    • December 22, 2006 at 1:24 AM
    • #60

    downloading

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™