1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Poke646: Vendetta

  • D3ads
  • December 5, 2006 at 2:45 PM
  • Skjalg
    • December 6, 2006 at 10:43 AM
    • #21
    Quote from Quakis

    I was afraid to say it, but I actually agree.

    haha funny you should mention it, because me and Rick talked about the same thing "this looks better than what I've made in Source :O"

    But god damn

  • Dennispls
    • December 6, 2006 at 10:50 AM
    • #22
    Quote from Sa74n

    lol what are you doing on mapcore then? poke646 is the best singleplayer mod for hl1 and might only be beaten by its successor.

    Okay so just because i havent heard about a mod out there means i should not be on mapcore?

  • KoKo5oVaR
    • December 6, 2006 at 12:29 PM
    • #23
    Quote from Dennispls

    lol what are you doing on mapcore then? poke646 is the best singleplayer mod for hl1 and might only be beaten by its successor.

    Okay so just because i havent heard about a mod out there means i should not be on mapcore?

    humor please

  • Dennispls
    • December 6, 2006 at 2:15 PM
    • #24

    i'm in for a bit of humor but this isn't funny in the slightest

  • Zacker
    • December 6, 2006 at 2:26 PM
    • #25

    Looks fantastic for sure!

  • dux
    • December 6, 2006 at 2:43 PM
    • #26

    I actually thought it was Source until people said otherwise.

  • Zeta
    • December 6, 2006 at 4:41 PM
    • #27

    Suprised they didn't use the latest tech for it since they go to the effort of creating custom models and textures, although i suspect the npc choices hl1 provides were defining factor in the decision. Looks worth a download for sure.

  • Izuno
    • December 6, 2006 at 5:48 PM
    • #28

    I think I may actually play this while sitting on my but in Tahoe between Christmas and New Years.

  • Polaris
    • December 6, 2006 at 11:06 PM
    • #29

    looks cool, will try

    wow d3 made a thread that was actually worth reading

  • dux
    • December 7, 2006 at 12:47 AM
    • #30

    Zing.

  • Minos
    • December 7, 2006 at 3:16 AM
    • #31

    I love his textures <3

  • hydeph
    • December 7, 2006 at 3:20 PM
    • #32

    do you guys think there is still room for HL mods in todays busy and exciting phong shaded Source world?

  • Skjalg
    • December 7, 2006 at 3:23 PM
    • #33

    ofcourse

    people still play cs dont they

  • ⌐■_■
    • December 7, 2006 at 4:05 PM
    • #34
    Quote from hydeph

    do you guys think there is still room for HL mods in todays busy and exciting phong shaded Source world?

    playing poke646 atm..

  • Nysuatro
    • December 7, 2006 at 4:51 PM
    • #35
    Quote from killertomato

    playing poke646 atm..

    me to, but i am already stuck

  • D3ads
    • December 7, 2006 at 7:15 PM
    • #36
    Quote from Bic-B@ll

    its not physically possible. he's going to break the internet D:quick, someone delete his posts

    *Armageddon commences*

    Quote from Polaris

    wow d3 made a thread that was actually worth reading

    Fuck you, I have a classics thread;

    Me > you.

  • ⌐■_■
    • December 7, 2006 at 10:34 PM
    • #37
    Quote from Nysuatro

    playing poke646 atm..

    me to, but i am already stuck

    *hit tilde (~)*


    type: ''sv_cheats 1''


    type: ''noclip 1''


    :roll:

  • dux
    • December 8, 2006 at 11:40 AM
    • #38
    Quote from killertomato

    playing poke646 atm..

    me to, but i am already stuck

    *hit tilde (~)*


    type: ''sv_cheats 1''


    type: ''noclip 1''


    :roll:

    You suck.

  • ⌐■_■
    • December 8, 2006 at 1:28 PM
    • #39

    i know

    and you what the weird thing is? you actually get stuck earlier when you do like me..

    im stuck

  • Zacker
    • December 8, 2006 at 2:34 PM
    • #40
    Quote from hydeph

    do you guys think there is still room for HL mods in todays busy and exciting phong shaded Source world?

    There was also phong shading in HL1, weren't there?

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™