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Old asylum

  • OnboardError
  • December 4, 2006 at 4:37 AM
  • OnboardError
    • December 4, 2006 at 4:37 AM
    • #1

    built this over the weekend

    [Blocked Image: http://img176.imageshack.us/img176/7484/danversug3.jpg]

    [Blocked Image: http://img178.imageshack.us/img178/8848/danvers1aq2.jpg]

    What do you think?

  • FMPONE
    • December 4, 2006 at 4:59 AM
    • #2

    That is genuinely very cool. One thing I notice is those stairs are, well, pretty boring. Try to incorporate some damaged steps and such. Also the hole at the top is a bit strange.

    Good stuff though

  • Belgarion
    • December 4, 2006 at 5:06 AM
    • #3

    that looks very nice! it's a shame, though, that you've made it in somewhat dissrepair. Why not make it cared for? you could add artistic depth with crawling ivy, windowboxes, or other things of beauty, rather than dissintegration and decay.

    you'll probably want some railings on the stairs either way.

  • OnboardError
    • December 4, 2006 at 5:57 AM
    • #4

    cause IRL its a run down asylum... I wanted to keep it that way... I can very easy post shots of it in perfect condition if your looking for them.. Id just need to edit it for a min or so... but if u want it you got it, let me know

  • RA7
    • December 4, 2006 at 8:43 AM
    • #5

    Pretty cool, very well made. I just want too see more

  • st0lve
    • December 4, 2006 at 9:36 AM
    • #6

    I don't like the lighting at all.

  • FrieChamp
    • December 4, 2006 at 3:42 PM
    • #7

    So..is this a map?

  • Rick_D
    • December 4, 2006 at 3:54 PM
    • #8
    Quote from FrieChamp

    So..is this a map?

    I think it's a new fad: make a part of a building for pimp screenshots, the toss vmf away, await applause.

  • OnboardError
    • December 4, 2006 at 4:48 PM
    • #9
    Quote from Rick_D

    I think it's a new fad: make a part of a building for pimp screenshots, the toss vmf away, await applause.

    more like its a app

  • Belgarion
    • December 4, 2006 at 7:10 PM
    • #10

    If you'd like to do it, then yeah, please do, but I don't want to inconvenience you. I just feel like we see too much old decrepit stuff these days, not enough beauty and elegance.

  • OnboardError
    • December 4, 2006 at 10:04 PM
    • #11
    Quote from Belgarion

    If you'd like to do it, then yeah, please do, but I don't want to inconvenience you. I just feel like we see too much old decrepit stuff these days, not enough beauty and elegance.

    [Blocked Image: http://img145.imageshack.us/img145/5716/danversnew0000gl8.jpg]

    thats a fast fast fast make of it.. theres ALOT id do to make it look better if i was to go this route.

  • Belgarion
    • December 4, 2006 at 11:02 PM
    • #12

    yeah, i understand. I think you should go this route. ^^

  • JeanPaul
    • December 4, 2006 at 11:40 PM
    • #13

    Broken down and old is much better.

  • Furyo
    • December 5, 2006 at 12:16 AM
    • #14

    Do both, they can both look good, however I would use a different set of textures for the cleaner version. And either way, you should add some variety in those stairs steps textures. Well more like an X offset

  • Belgarion
    • December 5, 2006 at 12:43 AM
    • #15
    Quote from JeanPaul

    Broken down and old is much better.

    not necesarily better, but definitely the trend right now.

    i would also say it's probably easier to make a scene look more interesting as broken down and old, than to make it clean and beautiful. you just have to choose your subject a bit more carefully. it's easy to make an old house look great by chopping up the floors and peeling the wallpaper away, but much harder to add molding around all the doors and walls, give the windows lattice, and keep the lighting interesting and varried.

    i dunno. i can't even think of how to make a beautiful place as varried and interesting because I havn't done it as much, and almost no one does it, so i have little point of reference. someone help me out

  • OrnateBaboon
    • December 5, 2006 at 1:04 AM
    • #16

    I much prefer the destroyed route. So much so, I would say that it should get a bit more of a battering. It will then give you the opportunity to make each half look different, since at the moment, it looks as though one side is more or less a clone of the other.

    Possibly smash some of the windows, brick up a couple of the others, and put some bent corrigated iron over another, with wood holding it on. The stairs also look cloned (due to the textures), and they might also benefit from being displaced.

    More weathering/declas on the textures, different brick textures on the chimneys, and possibly even the upper portion. Drain pipes and wires could also look good.

    If you could make a map with buildings of this quality, you would be on to a winner

  • OnboardError
    • December 5, 2006 at 1:13 AM
    • #17
    Quote from OrnateBaboon

    I much prefer the destroyed route. So much so, I would say that it should get a bit more of a battering. It will then give you the opportunity to make each half look different, since at the moment, it looks as though one side is more or less a clone of the other. Possibly smash some of the windows, brick up a couple of the others, and put some bent corrigated iron over another, with wood holding it on. The stairs also look cloned (due to the textures), and they might also benefit from being displaced.

    More weathering/declas on the textures, different brick textures on the chimneys, and possibly even the upper portion. Drain pipes and wires could also look good.

    If you could make a map with buildings of this quality, you would be on to a winner

    all of those are kick ass suggestions and i will do some edits that u posted to it when i need to use it join a mod or somethign of the sort.. as of now its done and im doing a different harder building.

  • sk3tch
    • December 5, 2006 at 2:52 AM
    • #18

    Lots of good tips. Looks fantastic...Funny how you can NEVER please everyone. :wink:

  • FrieChamp
    • December 5, 2006 at 10:36 AM
    • #19

    I think your time would be better spent creating the scene with a 3D modeling package OR incorporating this into a playable level, because otherwise it is solely created for the purpose of fancy screenshots..not sure how far this will get you.

    But hey if you just do it for fun go knock yourself out

  • OnboardError
    • December 5, 2006 at 6:35 PM
    • #20
    Quote from FrieChamp

    I think your time would be better spent creating the scene with a 3D modeling package OR incorporating this into a playable level, because otherwise it is solely created for the purpose of fancy screenshots..not sure how far this will get you.But hey if you just do it for fun go knock yourself out

    always nice to have a good portfolio

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