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  4. Non-Professional Recruitment

** Grim Cinema - Seeking Developers **

  • 3pidemiC
  • December 2, 2006 at 4:29 PM
  • 3pidemiC
    • December 2, 2006 at 4:29 PM
    • #1

    [Blocked Image: http://i132.photobucket.com/albums/q10/ablack3d/GrimBanner.jpg]

    The Grim Cinema modification for Half-Life 2 is now in development, but we are still in need of more dedicated team members to assist us. We current team consists of 2 mappers, 1 coder, 1 concept/texture artist, 1 weapons animator/modeler, 1 prop modeler, and 1 environmental modeler. If you are interested, please scroll down to find out what positions we are in need of and contact information.

    The following is an overview on what Grim Cinema is all about:

    Feel free to drop by and join our community @ [email protected]
    [*:3drrggtw]AIM: Tarman Zombie
    [*:3drrggtw]MSN: [email protected][/list][Blocked Image: http://i132.photobucket.com/albums/q10/ablack3d/GrimBanner.jpg]

  • requiem2d
    • December 4, 2006 at 9:35 PM
    • #2

    Good luck, seems like a nice project

  • Skjalg
    • December 5, 2006 at 4:19 AM
    • #3

    How is this different from The Hidden mod?

    And dont you think your market is tapped with that mod already out the door?

  • ⌐■_■
    • December 5, 2006 at 9:04 PM
    • #4

    the theme and the context are different. hopefully the gameplay will be too!

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