1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

First tidbit of NS2...

  • KungFuSquirrel
  • December 1, 2006 at 4:04 PM
  • Xanthi
    • December 1, 2006 at 10:05 PM
    • #21

    Awesome !!!!!!

  • RD
    • December 1, 2006 at 10:39 PM
    • #22
    Quote from Campaignjunkie

    He says "selection" - it's just that Bay Area accent slurring the "L" sound.

    If that was an L then we might as well delete that letter from the alphabet

  • Defrag
    • December 1, 2006 at 11:07 PM
    • #23

    I'm in the s'th and I want some s'p!

    Cool video. Very cool.

  • Skjalg
    • December 2, 2006 at 12:07 AM
    • #24

    damn awesome

  • Hourences
    • December 2, 2006 at 12:33 AM
    • #25

    Great effect, dynamic stuff ftw.

    Cant wait to see stuff like fire spreading through a building

  • Campaignjunkie
    • December 2, 2006 at 2:18 AM
    • #26

    I wonder how they do it... Any insights? Also - it would be cool if the creep pulsates too, like if it's alive or something.

  • Bic-B@ll
    • December 2, 2006 at 3:26 AM
    • #27

    is it me or did it look like it was bubbling off the walls too? super cool, good job. should add a whole new effect to the game.

  • Grinwhrl
    • December 2, 2006 at 7:08 AM
    • #28

    That is awesome. Will add great gameplay features for sure.

  • Defrag
    • December 2, 2006 at 4:47 PM
    • #29
    Quote from Campaignjunkie

    I wonder how they do it... Any insights? Also - it would be cool if the creep pulsates too, like if it's alive or something.

    If I were to guess, I'd say it's something similar to a pathing mesh being generated

  • atrocity
    • December 2, 2006 at 7:18 PM
    • #30

    I'm thinking a mix of a Normal Map, and an animated height map, the blacks and the white mix in and out and make the growth. I could be wrong, the thing I am more curious about is how they are making a collision for it on the fly.

  • ReNo
    • December 3, 2006 at 12:21 AM
    • #31

    I think they might not bother. Depending on how "deep" they make the effect, it could be possible to make it not solid without looking daft. If it DOES have collision, then it could cause potential problems; for example infestation in an air vent might make it too small to go through.

  • atrocity
    • December 3, 2006 at 1:06 AM
    • #32

    hmmm good point my friend

  • MJ
    • December 3, 2006 at 4:48 AM
    • #33

    good start

    now it needs to look more 'realistic' like pulsating and such..

  • Belgarion
    • December 3, 2006 at 5:12 AM
    • #34

    that could probably be simulated with an animating texture.

  • JAL
    • December 3, 2006 at 9:22 AM
    • #35

    Oh man, I'm so much looking forward to NS2. It'd be great if the

    "infestetion" would also create random alien eggs, plants etc. instead of

    just that green slimy stuff.

  • Bic-B@ll
    • December 3, 2006 at 9:28 AM
    • #36

    i hope you can still stack those defensive towers, making a hallway full of them was freaking awesome.

    gorgs rule \m/

  • insta
    • December 3, 2006 at 9:58 AM
    • #37

    Lerks forever! Flying and gas clouds, so much fun hanging around in a vent near the marine base and harassing them.

  • Skjalg
    • December 3, 2006 at 10:10 AM
    • #38

    it would suck to make a vent a reasonable size, but having the dynamic infestation plug it

  • D3ads
    • December 3, 2006 at 1:25 PM
    • #39

    Wow, that is amazing

  • dux
    • December 4, 2006 at 10:57 AM
    • #40
    Quote from insta

    Lerks forever! Flying and gas clouds, so much fun hanging around in a vent near the marine base and harassing them.

    I so hate people like you!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™