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  3. Level Design

Dm_Ruinz [CS 1.6]

  • ⌐■_■
  • November 27, 2006 at 10:36 PM
  • ⌐■_■
    • November 27, 2006 at 10:36 PM
    • #1

    Hello there,

    I initialy made this counterstrike deathmatch level for 2 friends of mine. They were going to battle eachother and I thaught I'd like to build a little, appropriate arena for them to get it on in. Well, since Dm_Ruinz is now finished, I'd like to share it with you guys.

    The arena is ment for 1 vs 1 gameplay but could take 2 vs 2. Technically you can even have a 4 vs 4 battle in it, but I think best gameplay will occur in a 1 vs 1 battle. Allthough the level is small, there are enough hiding spots, like trees, rocks and of course.. crates! As the name suggests, ruinz contains a small ruin wich you can enter. I also added an easter egg. The level is not big nor is it complicated so you wont have a day task finding it.

    Each player (team wont make any difference) is equiped with the following armory:

    1) a tmp

    2) a fnp90

    3) a scout

    4) and a benelli M3 shotgun

    I chose these weapons because I know both of my friends suck with these weapons and I think this might deliver them some interesting gameplay (I'm thinking of firefights here).

    I added 4 screenshots and a link as media. The link brings you at a youtube clip of my level. This is not the one as posted in the WIP gallery.

    Since it's a while since I released a map (hell, even mapped) I cant find a suited host. As soon as I get a host I'll add a DL link.

    Thank you for your interest!

    ~ tomatoz

    [Blocked Image: http://img483.imageshack.us/img483/9610/dmruinz0000az4.jpg]

    [Blocked Image: http://img303.imageshack.us/img303/9200/dmruinz0001pi2.jpg]

    [Blocked Image: http://img294.imageshack.us/img294/3074/dmruinz0002qd8.jpg]

    [Blocked Image: http://img294.imageshack.us/img294/9319/dmruinz0003kr9.jpg]

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  • sk3tch
    • November 27, 2006 at 10:50 PM
    • #2

    That's really good for 1.6! A little dark for me, but to each thier own...It looks great!

    I have a crit tho: In screen-shot one that arch that's broken toward the bottom looks odd...like physics don't allow that kind of stuff.

    dm_map: auto 5 points

    Originality: 9

    Lighting: 8 (only my opinion)

    Layout: n/a

    Overall: 8 (My feelings toward how it looks)

    Total=30 / 4 = 7.5

    Overall rating: 7.5 out of 10!

  • Minos
    • November 27, 2006 at 11:30 PM
    • #3

    I really like that KT. Nice atmosphere and brushwork

  • hamst3r
    • November 27, 2006 at 11:34 PM
    • #4

    Looks really good, I'll give it a dl later.

  • FMPONE
    • November 27, 2006 at 11:35 PM
    • #5

    I really like this style, the crooked tower really seals the deal. Cool stuff

  • Rick_D
    • November 28, 2006 at 2:15 AM
    • #6

    /me gives thumbs up

  • TeddyBear
    • November 28, 2006 at 7:33 AM
    • #7

    Yup, I really like it I've been thinking a long time about going back to my roots and make a map for HL, this sure gives me the inspiration to do it.

  • JAL
    • November 28, 2006 at 8:11 AM
    • #8

    I likes it, the only thing that bothers me is the very dull lighting, but

    I guess you can't do miracles with the hl1 engine

  • ⌐■_■
    • November 28, 2006 at 9:09 AM
    • #9

    Wow, thanks for all the positive comments guys

  • Skjalg
    • November 28, 2006 at 5:38 PM
    • #10

    surprisingly nice for an aim

  • dux
    • November 28, 2006 at 6:02 PM
    • #11

    I dig! Good job.

  • twiz
    • November 28, 2006 at 7:07 PM
    • #12

    I think the ambient lighting is a touch too blue, but overall its not bad. Looks like a fun map, sufficient cover to make things interesting. I think I might make a little fy/dm map soon.

  • RD
    • November 28, 2006 at 9:39 PM
    • #13

    Golden pearl from me

  • the Carpenter
    • November 30, 2006 at 2:39 AM
    • #14

    If you were to port this over to TS ... people would wanna carry your babies !

  • travis
    • November 30, 2006 at 3:01 AM
    • #15

    Looks cool man, the color of the player models in the light is close, just seems a tad off to me given the environmentmal light / skybox.

    keep it up

  • hydeph
    • November 30, 2006 at 3:17 PM
    • #16

    i love how non-organized it is, everything isn't in simple rows and columns or hallways or anything.

    nice work, too bad i don't play 1.6, this looks like a decent aim_ style map. are there any objectives?

  • ⌐■_■
    • December 16, 2006 at 4:17 PM
    • #17

    the initial plan was to make a button in the tower of the ruin wich would instagib anybody not being in the tower at that moment. however, i thaught that could distract the players from simply battleing eachother so i decided not to do that (i had implemeted it allready though)..

    *sigh*

    but that doesnt matter anymore, because bill gaytes makes vaginasoftware and im a dumbfuck

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