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IO Interactive recruiting Level Designers

  • Zacker
  • November 24, 2006 at 10:41 AM
  • Zacker
    • November 24, 2006 at 10:41 AM
    • #1

    Over the next 3-6 months we at IO Interactive, creators of the Hitman games, will be looking for level designers (people who design levels and implement/script gameplay).

    All level design is done in max, but it's only basic mockup we do, which does not require extensive knowledge of max. If you have any questions then you can post them in this thread or send me a pm.

    In addition to level designers we are also recruiting for a few other positions, check [email protected] to get the best treatment.

  • Skjalg
    • November 24, 2006 at 3:19 PM
    • #2

    Hm.. I might apply, since I have deep hidden feelings for Mazzle~~ (and because I'd love to work there:P)

  • Zacker
    • November 24, 2006 at 6:50 PM
    • #3

    Well I also felt like that until I discovered that Mazy's only love is german schlager music like Heino!

  • Rick_D
    • November 24, 2006 at 6:51 PM
    • #4

    Yeah - I'm totally going to apply for this, 6 months is also just enough to put together a good resume haha ;D

  • Dodger
    • November 24, 2006 at 9:07 PM
    • #5

    Is it fundamental and indispensable to reside in Denmark?

    I can design levels very healthy, stable and with the best greatest optimal

    perfection and excellense.

    I am enormously Interested to the employment and assigment.

    Get in touch with me when it is presumably reasonable for.

    This is a screenshow of my achievement and realization in level-design as a element sphere.

    This is my map enterprise design projects for both half-life and the half-life 2 engine.

    [Blocked Image: http://www.freewebs.com/nznexus/fullsize.jpg]

    [Blocked Image: http://www.freewebs.com/nznexus/wallpaper1.JPG]

    and this is the current up to the date project

    [Blocked Image: http://www.freewebs.com/nznexus/_0010015.jpg]

    Now what do you contemplate and conclude about this?

  • ReNo
    • November 24, 2006 at 9:17 PM
    • #6

    Less big words dude, less big words. Just focus on getting the little ones right first

  • st0lve
    • November 24, 2006 at 9:43 PM
    • #7

    Good to hear that actually scandinavian companies have openings.

    A bit early for me, need to finish school\army :S

    Nex yes you have to move.

  • Zacker
    • November 25, 2006 at 11:04 AM
    • #8

    Yes you need to relocate to somewhere around Copenhagen. There is a good bunch who live in Malmö though, so that is also possible if you prefer Sweden.

    This thread however, is not the place to post what you can do. Neither is it the place for my conclusion regarding your level design skills...

  • channie
    • September 7, 2007 at 1:41 PM
    • #9

    It seems there are new LD positions to fill at IOI. The job PDF states proficiency with 3dsmax as well with Photoshop and knowledge in art.

    My question is : does a LD at IOI is more like an environment artist or is he only responsible of designing interactions of the game (map objectives and so forth...) ?

  • Sentura
    • September 7, 2007 at 1:44 PM
    • #10

    is this a fulltime job? i could probably do it if it was part time, i live on amager :>

  • channie
    • September 14, 2007 at 8:24 PM
    • #11

    i guess this is a full time job.

    the pdf states IOI is working on 5 internal projects (including K&L and probably Hitman 5).

  • Sa74n
    • September 15, 2007 at 12:40 AM
    • #12

    so tempting..

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