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vis error

  • Dodger
  • November 23, 2006 at 9:52 AM
  • Dodger
    • November 23, 2006 at 9:52 AM
    • #1

    I got max_map_verts in my compile error

    what does that mean? any ways to fix it?

  • Furyo
    • November 23, 2006 at 11:26 AM
    • #2

    Your map contains too many vertices. Your brushwork is too complex, and some of it should be turned to models if you intend to keep it as detailed.

  • Dodger
    • November 23, 2006 at 1:36 PM
    • #3
    Quote from Furyo

    Your map contains too many vertices. Your brushwork is too complex, and some of it should be turned to models if you intend to keep it as detailed.

    Shall I remove the brushwork?

  • Furyo
    • November 23, 2006 at 5:43 PM
    • #4

    Either remove it or rework it so it's less detailed. Can you post a hammer screenie of said architecture? That would help knowing how much work you'd have to put in it.

  • Zacker
    • November 23, 2006 at 6:45 PM
    • #5

    The high number of vertices could also be caused during the bsp parts of the compile if you haven't made proper use of func_detail.

    Anyways, as Furyo says it would be very interesting to see a picture of two of your map. Usually max_map_verts is not anything you need to bother about unless that you are making an extremely large and detailed map. Usually there are other reasons behind the error.

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