they turn mute on round restart
i already tried to make a trigger_once that was supposed to start all the ambient generics via a PLAYSOUND output ... didn't work i don't even know if trigger_once entities get reset on css round restart ?!
i tried a trigger multiple also didn't work and an auto logic with OnNewGame and on mapspawn nothing
anybody here managed to get a sound running in css that is actually plays at all times ?