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Unknown Worlds looking for artists for Natural Selection 2

  • KungFuSquirrel
  • November 15, 2006 at 4:33 AM
  • KungFuSquirrel
    • November 15, 2006 at 4:33 AM
    • #1

    Straight from the grapevine:

    Unknown Worlds Entertainment is looking for five talented, experienced artists to work on Natural Selection 2, the sequel to the hugely popular Half-Life modification Natural Selection.

    The positions are:

    - Model/Texture artists

    - 3D animator

    - Level designers

    NS2 will be built on the Source engine, so experience with the Source SDK in all of the above fields is a bonus. Industry experience is not a requirement; we are always looking for new talent.

    These are remote, part-time positions, compensated, requiring about 20 hours of work a week for a period of 6 months. Mail your resume and portfolio to [email protected].

    We look forwards to hearing from you!

  • insta
    • November 15, 2006 at 8:09 AM
    • #2

    Are you working on it, KFS? Is Ken20Banks working on it? Oh em gee, I'm looking forward to it already!

  • Skjalg
    • November 15, 2006 at 8:37 AM
    • #3

    I'm definatly applying for this one

  • PS_Mouse
    • November 15, 2006 at 9:04 AM
    • #4
    Quote from KungFuSquirrel

    Unknown Worlds Entertainment is looking for five talented, experienced artists to work on Natural Selection 2

    I can't picture these positions remaining open for too long

  • iamjason
    • November 15, 2006 at 11:12 AM
    • #5

    Good luck with your applications

  • Zacker
    • November 15, 2006 at 12:17 PM
    • #6

    If I just had the skill I would almost want to apply, NS is an incredible cool game.

  • JeanPaul
    • November 15, 2006 at 8:04 PM
    • #7

    Applied

  • Dodger
    • November 24, 2006 at 9:19 PM
    • #8
    Quote from insta

    Are you working on it, KFS? Is Ken20Banks working on it? Oh em gee, I'm looking forward to it already!

    Ken20banks? Yes, It's him.

    yes he made the best map.

  • robert.briscoe
    • December 3, 2006 at 8:52 PM
    • #9

    Just got a quick question, NS2 is going commercial right? Does this mean these are paid positions?

  • Meotwister
    • December 3, 2006 at 10:47 PM
    • #10

    thats why its under "professional" :wink:

    I'd apply if I thought I was good enough. I dont think I could compare to the likes of mr. KFS or many others... least on a mapping standpoint.

  • JeanPaul
    • December 3, 2006 at 11:29 PM
    • #11

    I still have recieved no response.

  • skdr
    • December 3, 2006 at 11:51 PM
    • #12
    Quote from JeanPaul

    I still have recieved no response.

    Applying for a job first time in your life, eh?

  • JeanPaul
    • December 4, 2006 at 12:14 AM
    • #13
    Quote from skdr

    Applying for a job first time in your life, eh?

    Why do you say it like that?

  • FMPONE
    • December 4, 2006 at 1:13 AM
    • #14

    They pretty much said they don't really need any level designers.

    I think people just expect they could muster atleast a "hell no" response or something :wink:

  • JeanPaul
    • December 4, 2006 at 1:22 AM
    • #15

    Exactly, no matter what, they should always respond. Unless you didnt include work or something.

  • robert.briscoe
    • December 4, 2006 at 10:16 AM
    • #16

    Sent of an email this morning, hopefully there's something i can do.

  • requiem2d
    • December 4, 2006 at 9:36 PM
    • #17

    Good luckto all who applied, it's a cool project

  • Flayra
    • May 9, 2007 at 3:24 AM
    • #18

    Hey guys,

    That's right, we don't need mappers. That's because we're planning on buying the maps from the community.

    We're going to give everyone a technology release (NS2TR) with materials, sounds, the .fgd, mapping guidelines and some of the core NS2 tech (dynamic infestation, commander mode, etc.). Then everyone can start creating maps and we can buy our favorites from you for release in the game.

    We're working on the NS2TR now and are focused on releasing it as soon as it's going to be valuable for you!

    Thanks,

    -Charlie

  • FMPONE
    • May 9, 2007 at 3:34 AM
    • #19

    That sounds like a plan to me

    Can't wait personally.

  • JeanPaul
    • May 9, 2007 at 3:38 AM
    • #20

    Well thats an interesting approach to level design. I find it real lame though, its almost like getting maps cheap without having to put up with extra employees. You also don't have to worry about hiring anyone for that department, so really you guys get a better deal out of this. But one question, how do you know how to tweek the gameplay if there is no maps available at launch?

    Anyways, best of luck with you guys and I cant wait to get my hands on that sick infestation tech.

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