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I envy you...

  • Spellbinder
  • November 13, 2006 at 8:52 AM
  • Spellbinder
    • November 13, 2006 at 8:52 AM
    • #1

    Well i try now and again but i always fail in something. I made this monitor:

    [Blocked Image: http://img243.imageshack.us/img243/4236/moni2mi2.jpg]

    Then i tried to texture it.

    [Blocked Image: http://img87.imageshack.us/img87/6612/monitor1me8.jpg]

    And ofcourse i failed:

    [Blocked Image: http://img142.imageshack.us/img142/6565/moni2ye4.png]

    If any one wants to find out why i fail heres the max:

    http://%7boption%7d

    Of course i tried offset and stuff.

  • Defrag
    • November 13, 2006 at 10:23 AM
    • #2

    Just keep practicing...

    Read the max tutorials and get a solid grasp of the basics before you ask people what you're doing wrong; there's not much that anyone can say to you other than "learn the basics".

  • Spellbinder
    • November 13, 2006 at 10:52 AM
    • #3

    about bolean operations?

  • Rick_D
    • November 13, 2006 at 2:09 PM
    • #4

    Try not to boolean if you can avoid it, I find I spend more time tidying it up afterwards.

    Check out http://www.iwannamap.com VTM's - the one one uv mapping in max is really useful.

  • Defrag
    • November 13, 2006 at 4:56 PM
    • #5
    Quote from Spellbinder

    about bolean operations?

    About any and every modeling technique / tool available. Just run through some of the tutorials -- there's loads; look through them and find something that covers the basics of the type of modelling you're interested (likely polygonal). Every technique and way of working is ammo for your arsenal.

  • OL
    • November 13, 2006 at 10:35 PM
    • #6

    Don't get so down on yourself Spellbinder, you're a good person and if Max can't see that than maybe you shouldn't spend time with him

  • KoKo5oVaR
    • November 13, 2006 at 11:12 PM
    • #7

    Indeed you should date Maya, i heard she's quite hot

  • Meotwister
    • November 14, 2006 at 3:23 AM
    • #8
    Quote from KoKo5oVaR

    Indeed you should date Maya, i heard she's quite hot

    I'd do her

    yeah man it looks like you could utilize a lot more space in your uv map. You have that whole square, make the best of it.

  • Spellbinder
    • November 14, 2006 at 4:59 AM
    • #9

    Well the space is of lesser consearn at this time since i had to do something wierd anyway for the texture not to fit whatever i do.

  • skdr
    • November 14, 2006 at 3:13 PM
    • #10

    The .max file you provided doesnt even include coordinate maps for textures...

  • Spellbinder
    • November 14, 2006 at 6:07 PM
    • #11

    Ok thx, i guess, i don't know what that means.

  • BaRRaKID
    • November 14, 2006 at 6:23 PM
    • #12
    Quote from Rick_D

    Check out http://www.iwannamap.com VTM's - the one one uv mapping in max is really useful.

    That's the best thing you could do

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