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Half-Life "Grunt" remake

  • CyanideCotdPnuts
  • November 12, 2006 at 8:51 PM
  • CyanideCotdPnuts
    • November 12, 2006 at 8:51 PM
    • #1

    Well, here's a remake of the HL1 grunt that me and Romka of the hl2world.com forums are doing.

    [Blocked Image: http://i15.tinypic.com/2ynhxyq.jpg]

  • MrH2o
    • November 12, 2006 at 8:53 PM
    • #2

    Niiice

  • von*ferret
    • November 12, 2006 at 9:35 PM
    • #3

    your photoshop filter camo is dragging the model down.

  • Meotwister
    • November 12, 2006 at 10:00 PM
    • #4

    ferret's got a point there.

    looking pretty good otherwise.

  • D3ads
    • November 15, 2006 at 5:18 PM
    • #5

    What about this one then?

    [Blocked Image: http://img106.imageshack.us/img106/3572/grunttexturedjb4.jpg]

    That's Romka's too...

  • CyanideCotdPnuts
    • November 16, 2006 at 1:11 AM
    • #6

    You missed the part where it says that it's a collab?

  • dissonance
    • November 16, 2006 at 2:12 AM
    • #7

    shouldn't the knife be facing downwards?

  • Skjalg
    • November 16, 2006 at 3:15 AM
    • #8

    This looks very good, my guess is that you're not keeping the same polycount as the old one?

  • Chunks
    • November 16, 2006 at 3:44 AM
    • #9

    I would use a different camo scheme. The grunts in HL1 were supposedly marines. I would use the woodland camo pattern or the current digi ones.

  • D3ads
    • November 16, 2006 at 3:46 PM
    • #10
    Quote from CyanideCotdPnuts

    You missed the part where it says that it's a collab?

    No, it looks completely different as if he's working on two source grunts or something! I saw that on HIT, there's no mention of you in there unless you're using a different name and I missed it or something.

    Anyway, it's good work keep it up.

    Quote from chunk

    I would use a different camo scheme. The grunts in HL1 were supposedly marines. I would use the woodland camo pattern or the current digi ones.

    ..in an Urban environment? They would look a bit bloody odd and surely the green camo would stand out like a sore thumb thus defeating the objective of camoflague...

  • Polaris
    • November 16, 2006 at 6:02 PM
    • #11

    The grunts in HL1 were fictional hazardous environment marines (hence the gas masks) they wore urban cam obecause your not going to find too much radiation in the woods.

  • Dodger
    • November 16, 2006 at 7:42 PM
    • #12

    looks Ok for wip

    I like more the old modelz

  • Chunks
    • December 2, 2006 at 5:13 AM
    • #13
    Quote from Polaris

    The grunts in HL1 were fictional hazardous environment marines (hence the gas masks) they wore urban cam obecause your not going to find too much radiation in the woods.

    I was only suggesting this as the USMC has never officially fielded an urban camouflage pattern, only desert and woodland.

    Also, most existing NBC gear in the field is still using the woodland scheme.

    I made this for reference:

    [Blocked Image: http://i93.photobucket.com/albums/l53/chunks4123/camo.jpg]

    and here's a pic of a marine in nbc gear:

    [Blocked Image: http://i93.photobucket.com/albums/l53/chunks4123/nbc.jpg]

    I doubt you are aiming to be 100% realistic, but I thought it may help somehow.

  • requiem2d
    • December 2, 2006 at 9:36 AM
    • #14

    Keep it up, looking good so far

  • D3ads
    • December 3, 2006 at 1:37 PM
    • #15

    This was posted on HIT awhile ago FYI:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/hls_grunt_render.jpg]

  • ⌐■_■
    • December 3, 2006 at 5:50 PM
    • #16

    that is fucking awesome

    5/5

  • Meotwister
    • December 3, 2006 at 6:39 PM
    • #17

    very nice!

    is it me or does it look like the heads are too big on the one in the middle and the one with the beret?

  • BlackPanther
    • December 5, 2006 at 10:29 PM
    • #18

    unroll the sleeves imo.

  • von*ferret
    • December 5, 2006 at 10:43 PM
    • #19

    big head

  • requiem2d
    • December 7, 2006 at 6:38 AM
    • #20

    funny stuff, nice work

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