Alright, so my current map I'm working on uses HDR. It compiles and runs fine in game but the thing is the variables I set in my env_tonemap_controller just arn't sticking. When the map is loaded up it appears to take the default values for the max/min autoexposure and bloomscale.
It's not a complicated thing, it's just two entities (AFAIK), consisting of a logic auto outputting the settings and the env_tonemap accepting them OnMapSpawn. From what I can see I'm not doing anything different from sdk example hdr map...
Anyone encounter something like this before or know of what I might be missing here?