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SDK's and You

  • atrocity
  • November 9, 2006 at 4:32 AM
  • atrocity
    • November 9, 2006 at 4:32 AM
    • #1

    Hey guys, I know everyone here has their favorite SDk, and they favorite program, but I am curious what your's is and why.

    I have been a fan of hammer for 6-7 years now and love the program. It has it's shortfalls in no previewable lighting and the actual pipeline can be a pain in the ass.

    I recently have picked up Unreal, I think it's pretty counter intuitive at first and I am not a fan of how you have to move around the view port. However it has some very strong points like concave brushes etc.

    And very soon I will be venturing into the doom 3 engine. I hear it's got an easy pipeline and has a lot of good features we shall see

    O and stay away from Panda3d I had to use it for a school project and I hate it makes me very sad.

    So what do you use, and why?

  • Zacker
    • November 9, 2006 at 3:41 PM
    • #2

    Hammer is not exactly a SDK, but rather a level design tool. After some weeks of Max work I am not as much against it as I once was, but I must still say that Hammer is the best when it comes to level design.

    Considering how I feel about max after just a few weeks of work with it, it is quite possible that it will turn out to be my favorite level design tool in the future.

  • TeddyBear
    • November 9, 2006 at 3:55 PM
    • #3

    I use MV the most but it sure isn't my favourite, it's screwed up nowadays I'd say Hammer. Brush based mapping is really an awesome concept in my mind.

  • Warby
    • November 9, 2006 at 6:27 PM
    • #4

    unreal all the way baby =) hl is great too but not as good as unreal engine ( by a long shot )

    here is how unreal is superior ...

    no partioning problems

    no compile errors

    vising happens in real time and with better results

    never any leaks

    the negative brush technic is counter intuitive but 10 times faster once you understand it

    real time lighting preview

    real time shader preview

    real time particle preview (hell editable partcile systems to begin with !!!! ... if your not a coder your scred with hl !!!!)

    real time sound preview ( prehear )

    you can also move around stuff in the 3d view better than in hammer !

    more accuret vertex lighting on props

    faster and less buggy all around

    and inferior ...

    the only grains of salt are no gi in unreals lightmaps

    and unfortunately the best unreal engine based game wasn't as fun as the least fun half-life based game :D :D

    EDIT what is MV ?????

  • TomWithTheWeather
    • November 9, 2006 at 8:41 PM
    • #5

    UE3.

  • JeanPaul
    • November 9, 2006 at 9:05 PM
    • #6

    Hammer dudes

  • atrocity
    • November 9, 2006 at 9:23 PM
    • #7

    Cool, I really enjoy unreal, but that program is easy as shit to crash. Apprently Tom enjoys his UE3.... which I wish I could enjoy with him..

    Max is obviously really cool, but hella expensive compared to other products.

    I love brushed based environment making, however it is extremly limited. Unreal is usually heavly dependent on static meshes, however they get some nice results.

    I'm looking forward to learning UE3 to be honest. I mean who isn't?

  • NykO18
    • November 9, 2006 at 9:54 PM
    • #8

    me.

  • Dodger
    • November 9, 2006 at 11:10 PM
    • #9

    hammer for life .. :zoidberg:

  • Section_Ei8ht
    • November 11, 2006 at 5:32 AM
    • #10

    Doom 3 engine is my favorite to work with. Everything is in raw formats, so you never need to compile anything and its very versitle and easy to work with. I started with Hammer, but once I got into radiant, I havent been able to go back.

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