This is a map I made years ago with the concept originally drawn from one of the maps I made for a 30 minute contest for mapwars (#contest). I decided I liked the theme of the contest map and turned it into a fully realized concept and full size dmc map. The map is officially labeled as "b1" to indicate a work in progress, but since it never got extensive play testing or even edited deus_b1 is pretty much a final version. However, If anyone is interested in playtesting this map in a server of 4-8 people, and we could come up with some notable improvements, I would definitely locate the source file and release a new version. At anyrate, this is the first formal release of the map without any gusto, without any hype, and without any expectations.
Download:
"Gods of the Machine" deus_b1.zip
Screenshots:
[Blocked Image: http://members.lycos.co.uk/t0ast/map/deus0000.jpg]
[Blocked Image: http://members.lycos.co.uk/t0ast/map/deus0001.jpg]
[Blocked Image: http://members.lycos.co.uk/t0ast/map/deus0002.jpg]
Edit: To assess a question over the complexity of the map... The layout is fairly straightforward. It is multilayered and is entirely open save for a few walls. The map plays as much vertically as it does horizontally. And as far as the layout being confusing, I assure you that though it may look so in the pictures, the layout is chiefly a few connected paths that all interact with each other. If you ever find yourself lost (I don't think that this would ever be a problem), you can easily find a way to your destination by scanning across the map. ![]()