1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Pistol Model

  • Kaz
  • November 4, 2006 at 11:22 AM
  • Kaz
    • November 4, 2006 at 11:22 AM
    • #1

    Hello, this is my first topic at mapcore, hopefully only one of more to come! Anyway, here is a pistol model I've been working on for some time, I'd love to hear people's thoughts on its construction, etc. Since this particular set of renders I've gotten rid of alot of the extra polygons along the middle where I mirrored it, and rebuilt the trigger to get rid of several more polies. Thanks in advance!

    [Blocked Image: http://kaz.quakedev.com/junk/pistol_PC1.jpg]

    [Blocked Image: http://kaz.quakedev.com/junk/pistol_PC2.jpg]

  • hessi
    • November 4, 2006 at 12:10 PM
    • #2

    onoz weapons on mapcore!

    uhm, well its a weapon, we can all see. i am wondering why your poly balance is so crappy. you have like 1000000 polies in the handgrip and like 5 on the top, where the player might be watching the most of his time....

    and btw, i think nobody wants to see untextured weapons, because there are like millions on the net already. you have to come up with something new.

  • Kaz
    • November 4, 2006 at 12:41 PM
    • #3

    Thanks for the reply. I know that unskinned models are boring, but I don't see the point of unwrapping it before I finish the construction. You certainly have a point about the poly balance... I'll see what I can do about it (the little knob on the handle was my favorite part to model)

  • SnipaMasta
    • November 4, 2006 at 12:52 PM
    • #4

    Hessi, it's a WIP - stop being an ass. It's hardly like generic prop models are 'new'.

    It'd be harder to help if you cleared up redundant edges all over the gun. The magazine release is extremely messy, I don't know if you might have modelled it into the gun? Also, is this modelled off a real weapon? - because the slide looks far too small to me and the barrel looks to be under the slide.

  • st0lve
    • November 4, 2006 at 1:22 PM
    • #5

    Less on grip, more on slide. It's a waste having them on the grip, cause you have a fugly hand covering it anyway.

  • Kaz
    • November 4, 2006 at 2:50 PM
    • #6
    Quote from SnipaMasta

    Hessi, it's a WIP - stop being an ass. It's hardly like generic prop models are 'new'.It'd be harder to help if you cleared up redundant edges all over the gun. The magazine release is extremely messy, I don't know if you might have modelled it into the gun? Also, is this modelled off a real weapon? - because the slide looks far too small to me and the barrel looks to be under the slide.

    I mentioned in the first post that I've merged the mirrored polygons since these renders, but I probably should've just taken the time to re-post updated ones. I used this picture for reference. I suppose it might be useful to say that this gun isn't *just* going to be appearing in a first person view, but will also be seen as a pickup. Quake3 can have different models for both view and general pickup, and so the view model will be lower-poly in the handle area.

    I suppose I forgot to model the little bits and pieces on top of the slide, I'll make sure to do that, too.

    Thanks for the crits

  • SnipaMasta
    • November 4, 2006 at 4:22 PM
    • #7

    It's not the mirrored polygons (I understood the reason for them), it's just on the top of the frame, for example, there's lots of edges creating unnecesary polygons. Also, 3rd person mesh's should be a completely different model.

    The part under the front of the gun is also a rail to attach flashlight/laser modules.

  • Kaz
    • November 4, 2006 at 4:36 PM
    • #8

    Ah, I think I see what you mean.

  • L4zy
    • November 9, 2006 at 11:26 AM
    • #9

    I like the model. My first weapon I did with XSI looked similar.

    The knob to save and unsave the weapon should be on the

    other side of the gripping section unless it's a left-handed gun.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™