1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[css] cs_bog

  • CoKie
  • November 2, 2006 at 9:40 PM
  • CoKie
    • November 2, 2006 at 9:40 PM
    • #1

    hi,

    the last weeks i worked in my rare freetime on a cs-hostage rescue-map, called "cs_bog".

    the map is full bot-compatible, all map-relevant files are inside the bsp-file, as usual.

    download:

    http://%7boption%7d

    [Blocked Image: http://cokiedelic.net/pics/cs_bog/pic_cs_bog_01.jpg]

    [Blocked Image: http://cokiedelic.net/pics/cs_bog/pic_cs_bog_02.jpg]

    [Blocked Image: http://cokiedelic.net/pics/cs_bog/pic_cs_bog_03.jpg]

    [Blocked Image: http://cokiedelic.net/pics/cs_bog/pic_cs_bog_04.jpg]

    [Blocked Image: http://cokiedelic.net/pics/cs_bog/pic_cs_bog_05.jpg]

    [Blocked Image: http://cokiedelic.net/pics/cs_bog/pic_cs_bog_06.jpg]

    [Blocked Image: http://cokiedelic.net/pics/cs_bog/pic_cs_bog_07.jpg]

    have fun!

    CoKie

  • sk3tch
    • November 2, 2006 at 10:22 PM
    • #2

    Ya know...I kinda like your style of mapping. Really clean and well lit.

  • slicky
    • November 8, 2006 at 11:37 PM
    • #3

    exactly what i was gonna say sk3tch

  • sk3tch
    • November 9, 2006 at 1:38 AM
    • #4

    Cokie has a keeper with that iceburg map. A custom map server I frequent votes for that map everytime they get the chance.

  • D3ads
    • November 9, 2006 at 2:54 PM
    • #5

    Nice work

  • NykO18
    • November 9, 2006 at 6:59 PM
    • #6

    I must admit that the map looks good, but the lightning is..

  • Sindwiller
    • November 9, 2006 at 7:52 PM
    • #7

    Yay, CoKies here Looks very FarCry like, i like it.

  • dux
    • November 9, 2006 at 8:46 PM
    • #8

    Nice map but very simple looking.

  • Dodger
    • November 9, 2006 at 8:48 PM
    • #9

    really nice things..really nice things....

  • Zacker
    • November 10, 2006 at 12:33 PM
    • #10

    Looks very hl1-ish/simple in most places. It's nice enough work, but the only thing you use to break up the repetetion is 45 degree angles and crates, which honestly is not enough.

  • BlackPanther
    • November 10, 2006 at 10:13 PM
    • #11

    reminds me of a mix between de_airstrip and de_prodigy

    which isnt a bad thing mind you

    what bothers me is the outside is supposed to be pretty dark with the current skybox, yet its very bright.

  • Dodger
    • November 10, 2006 at 10:28 PM
    • #12

    Ok and this is what..

    I tried that map.. had a run here and there..

    but came to a conclusion.. the map is too small.. how do you gonna' find somebody when there is so many rooms for everyone?

    your map looks more like a warehouse depot with concrete walls and weird hallways that leads to eachother..

    but however, I don't critique at all.. the map is very good..

    but something again misses then.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  2. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  3. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  4. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  5. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  6. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  7. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  8. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  9. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  10. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™