1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

W.I.P. Critique

  • atrocity
  • November 1, 2006 at 5:23 AM
  • Dradz
    • November 2, 2006 at 2:54 PM
    • #21

    SA74: What map/mapper is that? Looks real!

  • atrocity
    • November 2, 2006 at 3:07 PM
    • #22

    Ahhh a Nuclear Dawn guy Very nice work though. I would love to sit down and get a blue print of the plant and remake it, unfortunatly I don't have it. I have been into Urban Photography for awhile and have been workign on various things from photos I have taken.

    The back end of Gasworks was completly restructed off of pictures I took in a powerplant. I think workign off of reference is pretty cool especially if you can go to the actual place and view it.

    SA74: I am honestly inspired by the guys work on that powerplant cause he did an excellent job. The orginal purpose of my level was to prototype thigns in hammer that no one has ever seen before. However after I played the Gun Game server mod I decided I wanted to convert it. I do agree in the end I could have put A LOT more detail into it, and if I was smart I could have used my knowlege of max to push the level even further but failed to do so because of time restrictions.

  • Dodger
    • November 2, 2006 at 3:40 PM
    • #23

  • TeddyBear
    • November 2, 2006 at 4:31 PM
    • #24

    Yup, it's Robert Briscoe. We worked together for a while, and his quality really surprised me.

  • atrocity
    • November 2, 2006 at 4:49 PM
    • #25

    I hope he does, It's pretty hard to get into there so if he does more power to him.

  • JeanPaul
    • November 2, 2006 at 9:10 PM
    • #26

    I dont mean to be rude, but that ND map looks as good as it does mearly because of strong custom assets that Sa74n didnt even make.

    Atrocity, I, Ram, and many people have told you this on many accounts yet you dont listen. Your map needs more brushwork (preferably on the windows.)

  • atrocity
    • November 2, 2006 at 9:20 PM
    • #27

    I actually did add more brushwork on the windows in the factory, however I have not updated the pictures since then. So don't think I didn't ignore good advice bud sorry I haven't updated the pictures yet.

  • FMPONE
    • November 2, 2006 at 9:58 PM
    • #28
    Quote from JeanPaul

    I dont mean to be rude, but that ND map looks as good as it does mearly because of strong custom assets that Sa74n didnt even make.

    Its not his map to begin with. And if you think the shot is impressive "merely" because of custom assets you're out of your mind, and apparently you miss the hl2 props directly in the foreground as well.

    Back on subject atrocity I'd say that alot of your work could benefit from a general boost in detail, there are plenty of plain floors, ceilings and blank skyboxes that could benefit from decals or prop work. Another thing I've noticed is that your lighting tends to stay the same over a map, you should play with some tones that differ from the Valve maps the texture sets are from. Overall I'd say while there is tons of room for improvement everything looks pretty good.

  • sk3tch
    • November 2, 2006 at 10:20 PM
    • #29

    Ya know...It's funny. I work in the city of Springfield Massachusetts all the time and notice how simplistic some of the archetecture is. If I was to re-create one of those simplistic buildings I could just hear the "Needs more props/gutters/shutter/etc."

    My pointers:

    The de_prodigy style bunkers look TOO much like the ones from that map. Also the ceiling from screen-shots 6-9 look way too clean.

    Other than that it's all a matter of how much "real to life" detail you want to add. For example screenshots 10-14 could use some ridges/supports on the walls to make it appear like it is more detailed...Even though your photo probably didn't have it.

    I like it alot though.

  • atrocity
    • November 2, 2006 at 11:22 PM
    • #30

    FMPONE: thanks for the critique very good. I think I noticed the oens where I had a lot of detail like Rust, it's just missing a good skybox. And then you have autumn which has little detail and a plain skybox. The bunkers in autumn were based right off the ones in prodigy because I wanted the same style bunkers in the level. It took a bit to get the window sizes down, and get the beveled texture to fit right but I only had to make one and copy it over so it wasn't as bad in that sense.

    sk3tch: Thank you for the pointers too. I think I realize that when you make somethign from a photo, the architecture could be pretty plain, and in some cases us as an artist could spice it up a little more, prob like that I should have done with those walls in factory.

    I think I could prob make my factory map a lot better if I take some time to pour many more details into it, which I might do after my current projects are comepleted.

    I am going to start a W.I.P. thread for all of my maps here on out, because it seems I am getting a lot of good critique from here and that to me is one of the best ways to learn.

  • dissonance
    • November 9, 2006 at 1:51 AM
    • #31

    i really wanna play that gun game map

  • atrocity
    • November 9, 2006 at 2:23 AM
    • #32

    Autumn: http://www.fpsbanana.com/maps/16993

    Factory: http://www.fpsbanana.com/maps/16718

  • Meotwister
    • November 9, 2006 at 3:48 AM
    • #33
    Quote from atrocity

    FrieChamp: GG_Factory was made off of a few shots like this one[Blocked Image: http://i3.photobucket.com/albums/y64/RedDragon0719/RPS/Power%20Play/IMG_1096res.jpg]

    lol i was working on a couple of things a while back using reference pictures of that same place from different angles. craaaazy.

  • atrocity
    • November 9, 2006 at 4:11 AM
    • #34

    Yeah that place is amazing. There are so many things that are worth remaking in there, and a lot of reference pictures if you know where to look. I have a personal set of places I look for reference and would be more than willing to share if we could start up a nice collabartive thread.

    [sorry for spelling]

  • dissonance
    • November 10, 2006 at 7:00 AM
    • #35
    Quote from atrocity

    Autumn: http://www.fpsbanana.com/maps/16993Factory: http://www.fpsbanana.com/maps/16718

    thanks much!

  • FrieChamp
    • November 22, 2006 at 1:08 PM
    • #36

    Bump, I saw this screenshot of Dark Sector (PS3 exclusive by Digital Extremes) today and felt reminded of this thread

    [Blocked Image: http://ps3media.ign.com/ps3/image/article/747/747249/dark-sector-20061121053127060.jpg]

  • ken20banks
    • November 30, 2006 at 12:37 AM
    • #37

    this looks pretty nice

  • Section_Ei8ht
    • November 30, 2006 at 3:46 AM
    • #38

    DarkSector isnt PS3 exclusive anymore

  • hydeph
    • November 30, 2006 at 3:24 PM
    • #39

    the gungame maps are spectacular, basic, but everything you would need in a gungame server. factory reminds me of goldeneye archives for some reason, it'd be cool to see that map in goldeneye:source or something similar.

    dm_crossfire looks top notch, my only gripe would be the use of that white, broken fence. (it seems to be everywhere) perhaps a simple reskin or something could take away from the monotony of it, perhaps make one with more rust or something. other than that, it's hard to say with only one screenshot.

  • atrocity
    • November 30, 2006 at 5:15 PM
    • #40

    Thanks for the words guys, sorry I didn't get back to this earlier. I had my job interview at Raven which was awesome really great place out there.

    Thanks for the comments on the Gun Game maps, both were made fast and with game play in mind. I have played it a few times and have enjoyed it, however there was a swap buffer problem in Autumn that sometimes makes the map a little laggy on client side.

    As for the screenvshot posted, does look like factory, however it looks pretty empty and I'm not too impressed since it's supposed to be next gen. I mean were are the neutrons and electrons and particles and elements? ?

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™