...it's that day and age where all a texture artist has to do is take a photo, and plaster it onto a skin and receive "Ooh's and Aww's" all over the damn place. Now FrieChamp, don't get me wrong, Crysis looks amazing and near life-like, but is life-like honestly the best thing in the world? This isn't specifically aimed at Crysis itself. I love games that have a high artistic value, but when a game hardly is just trying to reproduce real life, it takes the whole object of a 'virtual reality' away.
But then again, there is hope. For instance, Unreal Engine 3, while looking amazingly beautiful and lifelike, most games on the engine actually have a certain style to them, and appear to have an artistic effort put towards them (note the keyword: artistic - I understand FULLY that Crysis has taken years upon years to complete and I praise you for that, but I just gather from the screenshots that you guys don't seem to want to put effort towards a certain art direction). I just really hate to see games start becoming so advanced, that it is very difficult to tell the difference between a game and real life. Sure it was imminent, but I really had hoped game developers would maintain those few factors that separate a virtual reality from a real one. What's everyone's position on this?
Also, I've brought this up due to the latest comparison shots from Crysis, specifically this one:
http://www3.incrysis.com/screenshots/cr ... t_set6.jpg
The rest can be found at http://www.incrysis.com