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[UT2k4] DM_Baroque

  • KIIIA
  • October 16, 2006 at 7:44 PM
  • KIIIA
    • October 16, 2006 at 7:44 PM
    • #1

    [Blocked Image: http://www.kiiia.com/baroque/Header.png]

    Gametype: Deathmatch

    Players: 2-4

    Weapons: SniperRifle, RocketLauncher, FlakCannon

    100% Custom content

    Dowload

    After about 5 months working on this map, i finally finished it. DM-Baroque is a large Arena for quick and dirty 1on1 duells or Instagib games.

    [Blocked Image: http://www.kiiia.com/baroque/baroque2.jpg]

    -

    [Blocked Image: http://www.kiiia.com/baroque/baroque1.jpg]

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    [Blocked Image: http://www.kiiia.com/baroque/baroque3.jpg]

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    [Blocked Image: http://www.kiiia.com/baroque/baroque4.jpg]

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    [Blocked Image: http://www.kiiia.com/baroque/baroque6.jpg]

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    [Blocked Image: http://www.kiiia.com/baroque/baroque5.jpg]

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    [Blocked Image: http://www.kiiia.com/baroque/baroque7.jpg]

  • Zyndrone
    • October 16, 2006 at 8:14 PM
    • #2

    It looks kinda... real..

  • FMPONE
    • October 16, 2006 at 8:59 PM
    • #3

    Unbelievable work, absolutely fantastic.

  • Belgarion
    • October 16, 2006 at 9:25 PM
    • #4

    another spotlight map today?

  • slicky
    • October 16, 2006 at 9:44 PM
    • #5

    i just enjoy seeing something done in a truly original style.

    The floor texture does need to be scaled down, and i think you should emphasize the curves in your architecture with less saturated lighting.

    Overall awesome work.

  • hessi
    • October 16, 2006 at 9:57 PM
    • #6

    good start for many other maps in a pretty good quality to come! you still have a lot of room to improve, but as i know you now for a while you did a good learning process.

    hopefully you can get your self into a better engine soon. maybe ut2004 is a little outdated to compete with modern engines such as source or doom (which i presonally wouldnt prefer )

    take this as a motivation for new maps i want to come out of your hands

  • cyberjunkie
    • October 16, 2006 at 10:20 PM
    • #7

    Looks pretty damn realistic to me, the textures used are awesome and the mood seems nice!

    Most excellent! KIIIA! :D

  • Minos
    • October 16, 2006 at 10:52 PM
    • #8

    That looks damn nice A lot different from your other maps KIIIA. Good job.

  • dux
    • October 16, 2006 at 10:54 PM
    • #9

    Oooh I dig ~~

  • Bic-B@ll
    • October 16, 2006 at 11:50 PM
    • #10

    i still want a wireframe of the ceiling

  • dissonance
    • October 17, 2006 at 2:59 AM
    • #11

    oh, so that's what you made that staircase for.

    looks very nice.

  • Patrick_H
    • October 17, 2006 at 3:41 AM
    • #12

    Very nice work. Some really fine architecture and textures! I do agree that the lighting needs to be toned down, there seems to be too much ambient coming out of nowhere. I would lose that parquet floor texture- it looks like a gymnasium. Also, I'm not an expert, but from what I remember from my Art History class, that style is much more Rococco- light and fanciful- not Baroque at all.

  • Grinwhrl
    • October 17, 2006 at 5:30 AM
    • #13

    wicked work.

  • Dodger
    • October 17, 2006 at 3:33 PM
    • #14

    really SICK interiors

  • Mojo
    • October 17, 2006 at 5:46 PM
    • #15
    Quote from Belgarion

    another spotlight map today?

    if someone doesn't by the time I get home, I shall

  • KIIIA
    • October 17, 2006 at 7:48 PM
    • #16

    Hey i`m feeling honoured, thanks for making it Spotlight!

    Quote from Bic-B@ll

    i still want a wireframe of the ceiling

    This I don`t wanna deny. It`s modeled in one piece, under the aspect of it being vertexlit in the engine, so possible potential of saving polies is caused by that.

    [Blocked Image: http://www.kiiia.com/baroque/decke_render.jpg]

  • Bic-B@ll
    • October 17, 2006 at 10:54 PM
    • #17

    phony!!!

    (looks cool, if i were you id make the windows larder and closer to the inside so that they can be seen easier from the ground level, id also get some fancy lighting from them, because as it is now people won't even notice the ceiling or the contours of it

  • von*ferret
    • October 17, 2006 at 10:57 PM
    • #18

    nothing wrong with doing it that way.

  • L4zy
    • October 17, 2006 at 11:00 PM
    • #19

    I already watched this shots at thewall.de and I'm impressed once again.

  • BlackPanther
    • October 20, 2006 at 5:16 PM
    • #20

    wow

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