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[WIP]TS_Temple

  • Cpl.1nsane
  • July 24, 2004 at 9:21 AM
  • Cpl.1nsane
    • July 24, 2004 at 9:21 AM
    • #1

    Hullo all,

    Ive been working on a map for a mod i work for called Heist , and i decided to take a temple building i made for it and put it into TS. Ive still got to fix a few r_speed probs as they go upto around 1,500 ish but mostly is around 400-800.. Im still working on it.. any suggestions most welcome

    Download

    screenies :

    [Blocked Image: http://www.planethalflife.com/heist/teamdump…mple/tmple1.jpg]

    [Blocked Image: http://www.planethalflife.com/heist/teamdump…mple/tmple2.jpg]

    [Blocked Image: http://www.planethalflife.com/heist/teamdump…mple/tmple3.jpg]

    [Blocked Image: http://www.planethalflife.com/heist/teamdump…mple/tmple4.jpg]

  • kleinluka
    • July 24, 2004 at 9:31 AM
    • #2

    It's all square and very basic. Needs more detail and some non-square shapes.

  • GrayFox
    • July 24, 2004 at 11:03 AM
    • #3
    Quote from kleinluka

    It's all square and very basic. Needs more detail and some non-square shapes.

    My thoughts exactly.

  • FrieChamp
    • July 24, 2004 at 11:16 AM
    • #4

    Those outer walls look very unnatural. The sky brush is placed directly on top of them, looks strange.

    Some of your palm models are pitch black. Try moving the cycler entities (or whatever you use for the models) a little more upwards.

  • Skjalg
    • July 24, 2004 at 11:34 AM
    • #5

    try using more ref. pics when you build your maps...

    Just search google and look at the pictures to see what kind of architecture these kind of buildings have...

    if you think thats boring, go play serious sam That game has some cool temples in it...

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