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Apocta - Half-Life : Death Match

  • MaMuS_lol
  • October 8, 2006 at 4:36 AM
  • MaMuS_lol
    • October 8, 2006 at 4:36 AM
    • #1

    I'm just new here, so Hello!

    [Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/apocta0035.jpg]

    How can you see, it's a simple Death Match map, but, with an diferent style. first, all the players starts on the sea, they fall from the sky and go straight trough the water. Now, begins a frenetic race to one of the ramps, as all the players start with 6 shot's of magnum!

    After all this crazy, the great man will have to make a mega jump using one "body acelerator" to find the second island. So, he can choice to go trough the tower, where he will find a rocket launcher and will get a great locomotion in all map by some suspense ropes,that will connect many regions.

    The Overview:

    [Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/over.png]

    The Gallery:

    [Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/apocta0035_s.jpg][Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/apocta0036_s.jpg][Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/apocta0037_s.jpg][Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/apocta0038_s.jpg]

    [Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/apocta0039_s.jpg][Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/apocta0040_s.jpg][Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/apocta0041_s.jpg][Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/apocta0042_s.jpg]

    [Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/apocta0043_s.jpg][Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/apocta0044_s.jpg][Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/apocta0046_s.jpg][Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/apocta0047_s.jpg]

    [Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/apocta0048_s.jpg][Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/apocta0049_s.jpg][Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/apocta0050_s.jpg][Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/apocta0051_s.jpg]

    [Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/apocta0052_s.jpg][Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/apocta0053_s.jpg][Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/apocta0054_s.jpg][Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/apocta0059_s.jpg]

    [Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/apocta0061_s.jpg][Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/apocta0062_s.jpg][Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/apocta0063_s.jpg][Blocked Image: http://www.labs.brlogic.com/maps/apocta/final/apocta0064_s.jpg]

    Download and More Info:

    http://www.labs.brlogic.com/maps/apocta/apocta_en.htm

    Btw, Minotaur0 is my frind, I live near him at the Amazom river. I Hunt cannibal indian's.

  • FrieChamp
    • October 8, 2006 at 11:07 AM
    • #2

    I think you should get an award just for that map description.

    Welcome to mapcore!

  • spine
    • October 8, 2006 at 11:42 AM
    • #3
    Quote from FrieChamp

    I think you should get an award just for that map description. Welcome to mapcore!

    I so agree...

    Nice work MaMus, it looks like the inside of a gigant pinball machine.

    You got your own destinct style I think, is it for Unreal?

    Welcome!

  • RA7
    • October 8, 2006 at 12:58 PM
    • #4
    Quote from spine

    Nice work MaMus, it looks like the inside of a gigant pinball machine.

    You got your own destinct style I think, is it for Unreal?

    Welcome!

    My first impression as well....

    Welcome to MapCore

  • Fergo
    • October 9, 2006 at 2:36 AM
    • #5

    Very nice lights, funny gameplay either.

    Answering spines: its fore HL:DM

    FeRgO

  • Minos
    • October 9, 2006 at 4:26 AM
    • #6

    Fucking awesome bro

  • spine
    • October 9, 2006 at 9:25 AM
    • #7
    Quote from Fergo

    Answering spines: its fore HL:DM FeRgO

    DOH!

    In my defence, I was set back by the textures, it reminds me of Unreal...

  • D3ads
    • October 9, 2006 at 5:21 PM
    • #8

    Excellent work, nice to see people doing new things with old technology

  • MaMuS_lol
    • October 9, 2006 at 10:12 PM
    • #9

    Hi!

    I think that the UT thing is just because of the lower gamma I've used on the textures/sky/sprites, so it compensate the 1.5gamma from H-L and the useless of bounce (UT has no lighting Bouce too).

    haha, pinball machine? Thank's really crazy

    Tank's for the post's guys! Gave me some more opinios, especialy about the Gameplay.

    Oh, anyone found the secret's? mhaumahumahaumahsam....

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