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PVK_Island

  • Gaz
  • October 6, 2006 at 10:10 AM
  • Gaz
    • October 6, 2006 at 10:10 AM
    • #1

    Well seen as my buddy skjalg has posted his PVKII WIP I thought I'd post mine, you guys are generally very good at helping the asthetics of a map so your comments are greatly appreciated.

    This is my map for PVKII called PVK_Island, its a remake of an original official pvk map that I created when I was 16 Im 22 now lol!

    The gamemode is booty, where the Pirates and Vikings must steal the six chests from the knights. Once a chest is stolen, it needs to be taken to the teams starting point (apart from the knights). When a chests in a teams area, their counter starts to tick away, once the counter gets to 0 they win.

    As the Knights start with the chests, their time is much longer than the pirates and vikings.

    Anyway, some areas are still WIP, some are more complete. The less complete areas include the Hubb Jubb Cafe (tropical bar) and the Viking spawn.

    Ive yet to change the skybox for a better one, and I'd like to add some bloom at somestage too

    Anyway 56k death:

    [Blocked Image: http://www.gazoid.com/pvk/pvk_island280006.jpg]

    [Blocked Image: http://www.gazoid.com/pvk/pvk_island280007.jpg]

    [Blocked Image: http://www.gazoid.com/pvk/pvk_island280008.jpg]

    [Blocked Image: http://www.gazoid.com/pvk/pvk_island280009.jpg]

    [Blocked Image: http://www.gazoid.com/pvk/pvk_island280010.jpg]

    [Blocked Image: http://www.gazoid.com/pvk/pvk_island280012.jpg]

    [Blocked Image: http://www.gazoid.com/pvk/pvk_island280013.jpg]

    [Blocked Image: http://www.gazoid.com/pvk/pvk_island280014.jpg]

    [Blocked Image: http://www.gazoid.com/pvk/pvk_island280015.jpg]

    [Blocked Image: http://www.gazoid.com/pvk/pvk_island280016.jpg]

    [Blocked Image: http://www.gazoid.com/pvk/pvk_island280017.jpg]

    And a noclip for the layout:

    [Blocked Image: http://www.gazoid.com/pvk/island_layout.jpg]

    Comments and crits appreciated!

  • RD
    • October 6, 2006 at 10:47 AM
    • #2

    amazing & lovely

  • hessi
    • October 6, 2006 at 10:52 AM
    • #3

    [Blocked Image: http://www.gazoid.com/pvk/pvk_island280014.jpg]

    shall i remind this waterfall?

    [Blocked Image: http://www.thomashess.net/images/Leveldesign/de_junglefalls/nojungle4.jpg]

    anyway: good stuff but you need to hide those texture seems from rocks to sand/grass

  • Gaz
    • October 6, 2006 at 11:28 AM
    • #4

    Hey Hessi, what do you mean about the waterfall?

    And regarding the seams, how would you recommend it? I don't want to use the same texture blended up from the floor onto the rocks, it just doesn't look right Not at least using the alpha blending.

  • skdr
    • October 6, 2006 at 11:38 AM
    • #5

    http://www.gazoid.com/pvk/pvk_island280009.jpg

    this pic looks so wrong in many ways. that beach cafe floor is way too thick and the poles and ropes look so HL1'ish.

    Good work otherwise!

  • Skjalg
    • October 6, 2006 at 11:56 AM
    • #6

    haha Hessi, his waterfall owns yours ;D

  • JAL
    • October 6, 2006 at 12:19 PM
    • #7

    I love the style/look of the map, it has a "cartoony" and funny side to it.

    Very nice upgrade from the original hl1 map.

  • hessi
    • October 6, 2006 at 1:48 PM
    • #8
    Quote from Gaz

    And regarding the seams, how would you recommend it? I don't want to use the same texture blended up from the floor onto the rocks, it just doesn't look right Not at least using the alpha blending.

    try my "vertexalpha" tutorial

    http://www.thomashess.net/index.php?cat=4

    with this you can hide those textureborders above the watersurface at the ground. your textur is btw too white. make it lss opaque and user multiple waterfall "layers" (user multiple planes where you let the water scroll on) and make the one scroll faster then the other. maybe you should use different textures on those planes too. you can get a wave like effect with this.

  • FrieChamp
    • October 6, 2006 at 2:10 PM
    • #9

    The palm trees will look more natural when placed in clusters/patches, instead of single ones placed as single palms in similar distance.

    Also, you should use cryengine :wink:

  • Gaz
    • October 6, 2006 at 4:19 PM
    • #10

    Thanks Friechamp I'll work with that

    Hessi, I admit its a little opaque, I'll lesson the alpha, but its already got layers at diff speeds

    PS: Regarding the seams, I was refering to the ground to the rock, not the waterfall stuff, I have that covered Unless thats what you meant, then great!

  • von*ferret
    • October 6, 2006 at 4:58 PM
    • #11

    the over all design feels very blocky. Everything on the top down can line up to 90 degrees. The shot with the viking ship especialy. Even thouh not everything is blocky, its aligned blocky and feels very...hl1'ish. Try to break that up with some angles. Are you going for photo real or a more stylised look for aesthetics?

  • e-freak
    • October 6, 2006 at 5:00 PM
    • #12

    Friechamp: Maybe i am wrong but i could not do good interiors with cryengine... maybe i missed this at my 1 and a half hour tour with the editor but... yeah i never saw somethin brush like there ^^

  • Gaz
    • October 7, 2006 at 5:51 PM
    • #13

    Its a layout based of the original that was on HL1 Top down it looks really blocky, alot of stuff disapears etc as it was a noclip from above, though I do agree that the Viking area needs more roundness

    As I said the Cafe and Viking areas are the most unfinished on the map

  • Defrag
    • October 7, 2006 at 6:47 PM
    • #14

    I think some of the textures are scaled up a bit too much which gives it a cute lego-ish look, but kinda destroys the feel a little. The interior texture scale of the blocks is bang on the money. As ferret said, it needs some different angles and some less chunky brushwork.

    The theme is cool and I think it looks lovely, just needs a little more work on HL2-ising-inginging it

  • Meotwister
    • October 7, 2006 at 7:50 PM
    • #15

    When I first saw the map I felt like a koopa was going to drive by... but its still very nice looking. It just has that look to it.. the super blue sky, the lush green grass and some kind of trackway of cobblestones.

    Still beautiful.. and its only the outside that's like that to me the insides are great.. so idk.

    I think the wall brick texture looks a bit 'lego' ish like defrag said.

    less blocky would benefit this map I agree. So now you have crits.. show us genius in return!

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