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New CS 1.6 map

  • Zyndrone
  • October 1, 2006 at 6:11 PM
  • Zyndrone
    • October 1, 2006 at 6:11 PM
    • #1

    Hey

    Here is a new map I have been working on.

    Please post comments!

    The visuals is not the first priority, so..

    Download latest beta here

    [Blocked Image: http://www.spillmodding.no/spillmeg_beta7_01.jpg]

    [Blocked Image: http://www.spillmodding.no/spillmeg_beta7_02.jpg]

    [Blocked Image: http://www.spillmodding.no/spillmeg_beta7_03.jpg]

    [Blocked Image: http://www.spillmodding.no/spillmeg_beta7_04.jpg]

    [Blocked Image: http://www.spillmodding.no/spillmeg_beta7_05.jpg]

    [Blocked Image: http://www.spillmodding.no/spillmeg_beta7_06.jpg]

    [Blocked Image: http://www.spillmodding.no/spillmeg_beta7_07.jpg]

  • General Vivi
    • October 1, 2006 at 6:21 PM
    • #2

    i like the lighting and the atmosphere is nice ^^ good work

  • TeddyBear
    • October 1, 2006 at 6:21 PM
    • #3

    I like it, there seems to be a pleasant roomy feel to it. You might want to realign some plank textures here and there though where edges meet.

  • Grinwhrl
    • October 1, 2006 at 7:25 PM
    • #4

    looks very nice, good lighting.

    Just one thing though, are there arny props or other obstcles you could use rather than all boxes.

    I really like the first shot.

  • Zacker
    • October 1, 2006 at 7:29 PM
    • #5

    Looks pretty good, but there is a complete lack of object detail except for the crates. In addition it would also look good if you added some small subtle bumps to the ground outdoors.

  • Zyndrone
    • October 1, 2006 at 7:59 PM
    • #6

    I know there are a lot of boxes. I could replace them with whatever else, but that would include making models and this map is only gonna contain custom textures (so you can download it from a directly from a server).

    The grass is very flat, yes. I was gonna add some bumps but in some places (like the first screen) wpoly is up to 700-800 and I didn't wanna raise it (altough adding bumps wounldn't raise it that much.. lol).

    Thanks for positive comments

  • Nysuatro
    • October 1, 2006 at 8:09 PM
    • #7

    Looks great, only need some props to give the map more detail

  • csharp
    • October 1, 2006 at 11:28 PM
    • #8

    [Blocked Image: http://img212.imageshack.us/img212/5940/mapprobs2um6.jpg]

    1. Texture alignement:

    Align all board textures right, that looks annoying!

    2. Add some displacement

    That ground looks boring without some displacement

    3. Open areas

    Too big area with no cover (imo)..

  • Minos
    • October 2, 2006 at 3:06 AM
    • #9

    Hey zyndrone, long time no see Good to see you back.

    I'll give it a go asap.

  • Dodger
    • October 2, 2006 at 8:08 AM
    • #10

    lol helloz zyndrome what'sup dude?

    Nice map overall it looks balanced hm, allright but you have to work more lighting in some areas.

  • Warby
    • October 2, 2006 at 3:06 PM
    • #11
    Quote from csharp

    [Blocked Image: http://img212.imageshack.us/img212/5940/mapprobs2um6.jpg]2. Add some displacement

    That ground looks boring without some displacement

    1.6 has displacements ? =)

  • st0lve
    • October 2, 2006 at 3:14 PM
    • #12
    Quote from Dodger

    lol helloz zyndrome what'sup dude?Nice map overall it looks balanced hm, allright but you have to work more lighting in some areas.

    Read the name, Zyndrone. He is norwegian, not swedish Hvorfor lager du dette? Noe til Catchgamer eller noe slikt?

  • Zyndrone
    • October 2, 2006 at 3:59 PM
    • #13
    Quote from Warby

    1.6 has displacements ? =)

    No, but I know what he meant. Add some bumps

    st0lve: morpheus og nesl (ikke bli sint ).. Og Luke og da

  • RD
    • October 3, 2006 at 3:12 PM
    • #14

    Looks great to me. Generic in a good way

    It could be a competitive map, but that depends on the layout. Any pics of it?

  • st0lve
    • October 3, 2006 at 3:47 PM
    • #15

    heahaehaehe hva får du for det da? fame and "not being banned"? hehe

  • Zyndrone
    • October 3, 2006 at 7:23 PM
    • #16
    Quote from RD

    Looks great to me. Generic in a good way It could be a competitive map, but that depends on the layout. Any pics of it?

    How can you say that it could be a competitive map by looking at the pics?

    Anyway, overview:

    [Blocked Image: http://www.spillmodding.no/beta7_overview.JPG]

    Please don't say it looks like dust2

  • ⌐■_■
    • October 3, 2006 at 8:03 PM
    • #17

    gorgeuos. some places need a bit of lighting tweaks and the lighting overall could be a bit darker. furthermore whatever feedback was given made sense. awesome too see a new hl map. overview looks good and well balanced!

    succes

  • Zyndrone
    • October 3, 2006 at 8:49 PM
    • #18

    thanks Where does the lightning need to be tweaked?

    The overall lightning (light_environment) used to be darker to give the map more contrast, but it was to difficult to see the other players so I changed it.

  • spine
    • October 4, 2006 at 9:29 PM
    • #19

    Nice Zyn!

    And welcome back, looks like it's back to same same...

    Textures looks a bit bland though but yeah its hl1 so...

    GJ

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