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Tutorial for getting models from max to hl1

  • OL
  • July 23, 2004 at 3:13 AM
  • OL
    • July 23, 2004 at 3:13 AM
    • #1

    i wrote this for another forum and i figured id post it here

    First download:

    http://www.the650.org/SMD-Exporter-for-Max6.zip

    for 3dsmax6, for other versions, use google.

    then you make your model, apply a texture (be sure you do this or itll crash)

    export 2 SMD files, a reference and a sequence

    create a QC file

    base qc file for a model named "test" with SMD files named "reference" and "sequence"

    Code
    // Output .MDL
    
    
    
    
    $modelname "F:\Documents and Settings\ol\Desktop\test.mdl"
    
    
    
    
    
    
    
    
    // Directory of .SMD
    
    
    
    
    $cd "\Documents and Settings\ol\Desktop\"
    
    
    
    
    
    
    
    
    // Directory of .BMP
    
    
    
    
    $cdtexture "\Documents and Settings\ol\Desktop\"
    
    
    
    
    $cliptotextures
    
    
    
    
    
    
    
    
    // Write textures into a ???T.mdl
    
    
    
    
    //$externaltextures
    
    
    
    
    
    
    
    
    $scale 1.0
    
    
    
    
    
    
    
    
    // bodygroups: use relative path from $cd
    
    
    
    
    $bodygroup body
    
    
    
    
    {
    
    
    
    
    studio "./reference"
    
    
    
    
    }
    
    
    
    
    
    
    
    
    // sequences: all sequences are in $cd
    
    
    
    
    $sequence seq-name "sequence" loop fps 30 ACT_IDLE 1
    Display More

    you shouldnt have to change anything except the paths.be sure your texture is bmp format, 256 colors (like half life uses)sometimes the smd exporter renames your texture to null.bmp in the smd file, so open reference.smd in notepad and change the name if you need tothen just go to a dos promt and

    Code
    studiomdl base.qc

    i dont think there are any problems and its clear enough

    /me bows

    coming soon: hl2 model tutorial

  • zaphod
    • July 23, 2004 at 3:51 AM
    • #2

    pfft, you wish you knew enough about hl2 to write a tutorial.

    btw this belongs in a technical discussion forum nub.

  • OL
    • July 23, 2004 at 3:59 AM
    • #3

    i dont see you writing any, ASS!

  • zaphod
    • July 23, 2004 at 5:49 AM
    • #4

    why would I write tutorials now? The game isn't even out yet.

  • OL
    • July 23, 2004 at 6:01 AM
    • #5

    /me slaps zaphod with glove

    I DEMAND SATISFACTION

  • Mazy
    • July 23, 2004 at 7:22 AM
    • #6

    wow zaphods avatar makes me sad

    so sad now

    btw go ol

  • zaphod
    • July 23, 2004 at 8:08 AM
    • #7

    lol, whats wrong with my avatar

  • OL
    • July 23, 2004 at 8:33 AM
    • #8

    mines faster

  • Mazy
    • July 23, 2004 at 10:17 AM
    • #9

    yes, ols is faster

    ALOT FASTER!

    ol wins

    uh zaphod i get sad plz

    plz much luv

    hi?

  • JynxDaddy
    • July 23, 2004 at 12:17 PM
    • #10

    zaphod make a cool bloodlines avatar using top secret images!! LEAK !!!

  • norman
    • December 1, 2004 at 8:00 AM
    • #11

    ehm... i dont know enough to make qc etc. etc. etc. what about telling how to do that?

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