1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Aim_Skyline for CS:S

  • sk3tch
  • September 28, 2006 at 2:27 AM
  • sk3tch
    • September 28, 2006 at 2:27 AM
    • #1

    AIM_SKYLINE by Sk3tch

    Map made for a Counter-Map aim contest.

    -32 Spawn points

    -Spawn with scout and deagle

    -Other weapons arranged around the map

    Download:

    http://%7boption%7d

    Screenshots:

    [Blocked Image: http://img135.imageshack.us/img135/4346/aimskyline0000ck4.jpg]

    [Blocked Image: http://img135.imageshack.us/img135/8954/aimskyline0002li5.jpg]

    [Blocked Image: http://img214.imageshack.us/img214/6915/aimskyline0004rf2.jpg]

    [Blocked Image: http://img214.imageshack.us/img214/8100/aimskyline0005pq2.jpg]

    [Blocked Image: http://img179.imageshack.us/img179/3151/aimskyline0006za0.jpg]

    [Blocked Image: http://img135.imageshack.us/img135/7784/aimskyline0007yv3.jpg]

    [Blocked Image: http://img135.imageshack.us/img135/9962/aimskyline0008vc5.jpg]

  • FMPONE
    • September 28, 2006 at 2:44 AM
    • #2

    Excellent mapping, very good sense of scale. Goodluck with the contest

  • Minos
    • September 28, 2006 at 3:34 AM
    • #3

    Nice stuff, ME LIEKS IT!!1

    Get rid of the american flag though, it makes no sense at all.

  • SixThree
    • September 28, 2006 at 4:15 AM
    • #4
    Quote from Minotauro

    Get rid of the american flag though, it makes no sense at all.

    Yeah... why is the flag there?

    Good work.

  • Spellbinder
    • September 28, 2006 at 4:47 AM
    • #5

    Its Ground Zero!

    Looks cool!

  • sk3tch
    • September 28, 2006 at 5:08 AM
    • #6
    Quote from SixThree

    Yeah... why is the flag there?

    Good work.

    ...Too late to take it out now. :roll:

  • RD
    • September 28, 2006 at 10:45 AM
    • #7

    Cool...

    Could have done some rooftop hopping tho, and the surrounding buildings are too close to the playable area. But nice idea

  • insta
    • September 28, 2006 at 11:09 AM
    • #8

    Cool stuff. I think you should have gone for a brush-created construction-crane though, instead of the dock-crane. It doesn't really fit in.

  • dux
    • September 28, 2006 at 3:14 PM
    • #9

    Lookin cool. Agree with insta on the crane, it does look quite out of place ontop a building instead of a sea line.

  • sk3tch
    • September 28, 2006 at 11:20 PM
    • #10

    I made a brush-based crane but decided that wasn't the way to go after a long rad compile time :roll: .

    Consider that my last aim_map unless another contest comes up somewhere.

  • Frips
    • October 31, 2006 at 11:48 AM
    • #11

    really good work, have you considered expanding on that idea and going for a CSS version of vertigo? I think it would be quite nice.

  • sk3tch
    • October 31, 2006 at 10:36 PM
    • #12

    It's already been remade.

    http://%7boption%7d

    ...Although It's fugly.

  • Ryukolink
    • November 1, 2006 at 6:19 AM
    • #13

    when building so high up they stop the cranes after awhile.. how many stories is that?

  • sk3tch
    • November 1, 2006 at 10:28 PM
    • #14

    Actually...They use them all the way up. And yes, I know that's the wrong kind of crane for a skyscraper. :roll:

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Why is data science needed

    shilpa
    July 17, 2026 at 12:39 PM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™