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What's the best way to import the whole HL1.wad into Source?

  • gibliotar
  • September 26, 2006 at 1:24 AM
  • gibliotar
    • September 26, 2006 at 1:24 AM
    • #1

    Owing to reasons beyond the scope of this topic, I need access to every texture in the old Half Life wad for use in Source.

    I can use Wally to export every texture into a TGA file, but I don't know what the next step would be? If I set Hammer 4.1 to use WADs instead of material files, the 3D textured view renders my maps without any textures (all the brushwork appears white). I have HL1:Source, which presumably has the textures hidden away somewhere. How can I get Hammer to pick them up?

  • Zacker
    • September 26, 2006 at 9:03 AM
    • #2

    Use GCFScape to open the half-life source.gfc and then you can find all the HL1 textures in the hl1/materials folder. All the common ones are in the hl1/materials/halflife folder.

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