Alright, the map I'm trying to get to work with a normal compile just refuses too, the only option I have is to let it run overnight, and then throughout school to see if it will go past this one spot, but it shouldn't take nearly that long, a fast compile takes about 1 minute max.
Not sure if this is something I've missed in the map that for some reason extends the normal compile time to an ungodly amount that I still don't know, or just my own computer.
If nessasary I'm willing to send the file to someone if they need to look at it. just a small simple map for a GG server we run.
[Blocked Image: http://img82.imageshack.us/img82/3852/compl1yd8.jpg]
it gets to this part within 2 minutes and then would take 8 hours and then pause at the 6 for portalflow from then on, not a single dot ever shows up.
and like I said the map isn't that big, real small ![]()
[Blocked Image: http://img167.imageshack.us/img167/2769/mapai9.jpg]
no leaks either if your wondering, everythings sealed tight ![]()
hoping someone knows whats going on here or can help me fix this problem cause I'd like to have a map that doesn't have shitty looking shadows lighting etc.
Lost,