Loading c:\program\valve\steam\steamapps\[email protected]\sourcesdk_content\cstrike\mapsrc\error free backed up file\_001.bsp
19812 faces
4 degenerate faces
1687613 square feet [243016352.00 square inches]
72 displacements
363547 square feet [52350808.00 square inches]
19808 patches before subdivision
157527 patches after subdivision
57 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 59086718, max 4761
transfer lists: 450.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) (7)..
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) (300)...
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) (420)..
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1)
Allright. I don't understand why i get to long compile time when my map is compiling. Before it didnt happened so but now it's really a tragedy for me.
Every bounce takes about 300 seconds to get passed by to complete
Before it only took like 7 seconds for each one of them to get done..
Why have this changed? I did one thing that made it weird it was when i changed the skybox to another one from the current one in the skybox field.. after that it started to compile hours for my computer..
I don't know what i can do, do i need to reinstall my steam sdk or do i need something smarter then that? please help me, it's like all my time on this damn map man.
0...1...2...3...4...5..