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Whats up normal map.

  • st0lve
  • September 19, 2006 at 6:40 PM
  • st0lve
    • September 19, 2006 at 6:40 PM
    • #1

    [Blocked Image: http://img221.imageshack.us/img221/5429/01uj5.jpg]

    Why doesn't it display properly? Anyone have any idea at all?

    I use 3ds max 6, I placed the .dds (I tried .tga aswell) in the bump map slot, and still nothing different.

    Who lieks normal maps anyway, they suck :evil:

  • st0lve
    • September 19, 2006 at 7:18 PM
    • #2

    Solution:

    3ds max 6 doesnt have normal map tab D:

    [Blocked Image: http://img230.imageshack.us/img230/6818/blehdu6.jpg]

  • PhilipK
    • September 19, 2006 at 7:19 PM
    • #3

    That's because you used "bitmap" right in the bumpmap slot. It reads it as if it would be a greyscale bumpmap then.

    You need to chose "normalbump" (If I remember right. I use Kaldera so I've got another). Anyway if you chose that you will add your .tga in the normalmap line you get there in the normalbump-window.

    Good luck

    EDIT:

    Whops saw that you use max 6 now

    Well I suppose there could be some plugin (maybe even Kaldera exists for max 6)

  • Patrick_H
    • September 19, 2006 at 7:36 PM
    • #4

    http://www.bencloward.com/tutorials_shaders1.shtml

  • st0lve
    • September 19, 2006 at 7:57 PM
    • #5

    thanks a bunch!

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