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Level Designer at IO Interactive? Yes sir!

  • Zacker
  • September 14, 2006 at 4:59 PM
  • Zacker
    • September 14, 2006 at 4:59 PM
    • #1

    No not really hired yet, but yesterday I was in Copenhagen for a talk with IO Interactive regarding a possible position as level designer there. Was pretty damn awesome as those guys rock and a job there would be SO frikkin great.

    I was extremely nervous when arriving there and waiting for the interviewer to come around. Thankfully it turned out that he was a total cool and relaxed guy called Mads Prahm. He told a lot about the history of IO and the way they worked today while giving a tour around the building.

    It was very little like I had imagined it to be. I had expected there be usual job interview questions like "what are you strengths and weaknesses" or technical questions about level design.

    Instead we just sat and talked about all kind of game design related stuff where he managed to somehow get all the information he wanted without it felt like a test.

    The tilde master

    We did visit Mazy on our way around the building, but I did not realize who it was before afterwards. When I mentioned it to Mads we went to see him again, but then he was just gone:/ But ohh well, we got a look at the more or less crazy drawings he got hanging around with planet mazy.

    So?

    At first there did not seem to be big chances of a job there as they aren't really recruiting more people atm. After having talked for a while it looked better though as we seemed to be very much on the same wavelength regarding game design.

    So I got no signed contract yet, but we are going to have another meeting where the HR manager and other level designers are going to be asking me questions. If I don't fuck that up, I should have a good chance of a position there.

    Benjamin and Guppyworks

    After visiting IO I went over to have a beer with Benjamin(Nimajneb here from the SoW team) and see Guppyworks where he works.

    Coming from IO this looked a lot different as they are just 15 people there compared to 150 at IO.

    They were all real nice here too and it was pleasant to see yet another SoW crew member irl.

  • Minos
    • September 14, 2006 at 5:21 PM
    • #2

    ooh good luck man IO seems like an awesome place to work (and the sight is incredible as far as I know).

  • Warby
    • September 14, 2006 at 5:35 PM
    • #3

    you can do it i know it !! ^^

  • Furyo
    • September 14, 2006 at 5:37 PM
    • #4

    If anyone can have a position created for them, it's you. Good luck with it

  • kleinluka
    • September 14, 2006 at 5:46 PM
    • #5

    good luck man!

  • Izuno
    • September 14, 2006 at 6:27 PM
    • #6

    good luck!!! you'll have to tell us what working with Mazy is like fo' real.

  • ReNo
    • September 14, 2006 at 7:06 PM
    • #7

    Wow, good job on getting the interview, and good job on doing a good job in the interview by the sounds of things Hope it works out for you man, what a great opportunity working at IO would be!

  • Mazy
    • September 14, 2006 at 7:06 PM
    • #8

    Aye, I talked with Mads and he told me that you came by my place. Things are kinda hectic on the K&L team at the moment though so I was probably going around on my scooter, but I did see a couple of guys being shown around there (Didn't know which was you though ).

    Sounds a lot different from my first job interview though (Didn't get a tour back then ), but that was also almost 3 years ago D:

    Anyway, good luck

  • ReNo
    • September 14, 2006 at 7:08 PM
    • #9

    You guys ride round the office on scooters? Fucking ace! Wish our office was big enough for that - think I'd rather piss of my co-workers if I did laps of our giant table

  • Mazy
    • September 14, 2006 at 7:10 PM
    • #10
    Quote from ReNo

    You guys ride round the office on scooters? Fucking ace! Wish our office was big enough for that - think I'd rather piss of my co-workers if I did laps of our giant table

    Oh yes, in fact lots of people have them. Me and a couple of other fellas started the trend a year or so ago, now like 10 people have one

    Our project coordinator hates it though

  • Section_Ei8ht
    • September 14, 2006 at 7:15 PM
    • #11

    Zacker, you better buy a scooter.

  • Spellbinder
    • September 14, 2006 at 7:20 PM
    • #12

    Sounds awsome Zacker! Good luck! Scooter~

  • Dodger
    • September 14, 2006 at 7:44 PM
    • #13

    Wow that sounds decent

  • h2
    • September 14, 2006 at 9:27 PM
    • #14

    That's foken great zacker :D

  • Taylor
    • September 15, 2006 at 2:33 AM
    • #15

    Nice, good luck.

  • Zacker
    • September 15, 2006 at 4:00 PM
    • #16

    Thanks guys for the nice words:)

  • skdr
    • September 15, 2006 at 4:13 PM
    • #17

    Good luck...

    Did you get the chance with that online portfolio you posted?

  • Sa74n
    • September 15, 2006 at 4:31 PM
    • #18

    awesome! good luck.

    their games are quite exciting. if i wouldnt have a job already id probably apply there aswell

  • st0lve
    • September 15, 2006 at 7:49 PM
    • #19

    If I don't get a job here in Norway after this year of school and maybe 1 year in the army, I'm sending my shit to IO (or maybe GRIN (cause of the sexy sweds)).

    Good luck with your application!

  • Zacker
    • September 16, 2006 at 9:19 AM
    • #20

    Skdr, I have a feeling that what I showed in my portfolio was only one of many reasons combined. As far as I could understand it was more the combination of a decent portfolio, good school grades, lots of mod work, tutorial writing, design document writing, coding skills, project leading experience, etc. which all together made me a viable candidate.

    I am quite happy about this as the only current gen map in my portfolio is a quickly thrown together test map to test SoW2 on. Thankfully the interviewer had a very good overall understand of how game development work. He was personally the same type with a mix of design, coding and graphics experience.

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