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Importing my Models into Hammer Editor?

  • Oldfaq
  • July 21, 2004 at 8:42 PM
  • Oldfaq
    • July 21, 2004 at 8:42 PM
    • #1

    hey, I didn't know where to place this so I posted it here move it if you have to

    Im a 3d modeler and I would like to learn howto import my models into maps taht I make, I was wondering if anyone knew any tutorials that knew how it is done, Thanks

    Oldfaq

    [email protected]

    http://www.shadow-phoenix.com

  • st0lve
    • July 21, 2004 at 9:17 PM
    • #2

    You need to compile it.

    Try to use Milkshape3D for it.

  • zaphod
    • July 21, 2004 at 9:19 PM
    • #3

    this belongs in the engine discussion forum.

  • FrieChamp
    • July 21, 2004 at 10:51 PM
    • #4

    They need to be .mdl format and then it's best to use a "cycler" entity. Then just add the path.

  • Izuno
    • July 22, 2004 at 6:20 AM
    • #5
    Quote from FrieChamp

    They need to be .mdl format and then it's best to use a "cycler" entity. Then just add the path.

    you may also want to try the env_model entity in Hammer.

  • Zazi
    • July 22, 2004 at 8:21 AM
    • #6

    env_model doesn't always work, in my experience. I've always had strange shit happening, like it generating leaks when the entire model is clearly inside the map. Or it sometimes being random with the directory structure demarkation ( aka "/" or "\"... sometimes it won't let you use both)... or it just won't show up. Or it'll give a yellow outline glow, but with no model. It's best to use a cycler, since they're basically made for showing models.

  • madcow
    • July 22, 2004 at 8:42 AM
    • #7

    for exporting from max.. search thru these articles, you should be able to find something

    http://www.planetquake.com/polycount/re ... ials.shtml

  • OL
    • July 22, 2004 at 9:02 AM
    • #8

    step 1: add a bone and tie to all vertices

    step 2: export reference and sequence smd

    step 3: generate a .qc file with correct paths and filenames

    step 4: use studiomdl with the qc file

    make sure all your textures are bmp format and 256 colors

  • zaphod
    • July 22, 2004 at 5:32 PM
    • #9

    never heard of adding a bone before.

  • OL
    • July 22, 2004 at 9:35 PM
    • #10

    i dont think you have to if youre using the max smd exporter

    but in milkshape you do

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