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PK01 - Quake IV / Source Texture Set

  • PhilipK
  • September 3, 2006 at 10:05 PM
  • PhilipK
    • September 4, 2006 at 11:50 PM
    • #21

    Here you go, a Source port (everything should work as I tested it, but it's late and I might have missed something):

    http://philipk.net/texture/quake4_set/pk01_source.zip

    Also remember, the textures would probably look best in strong spot lighted maps with a lot of contrast in light to bring most out of the normals which source doesn't do superwell otherwise

  • dux
    • September 5, 2006 at 12:58 PM
    • #22

    Oh awesomeness.

  • Nih
    • September 5, 2006 at 10:09 PM
    • #23

    Holy fuck, these are awesome. I'm definately going to try these out for source

  • michi.be
    • September 6, 2006 at 5:04 PM
    • #24

    they are really cool mate. i think we will use them over at uac:warfare. if we are allowed .

  • PhilipK
    • September 6, 2006 at 6:08 PM
    • #25

    Thanks

    Sure Michi, feel free to use for whatever you want. I'm just happy if they're used at all.

  • Zacker
    • September 6, 2006 at 8:09 PM
    • #26

    Yay a sourceport!

  • Nysuatro
    • September 6, 2006 at 10:07 PM
    • #27

    Vote for spotlight ?

    Btw i hope you are thinking about making a tutorial.

  • michi.be
    • September 7, 2006 at 9:29 AM
    • #28

    Nysuatro, i think this tutorial will be very handy for your needs.

    It well written and shows the used techniques very well how to make this kind of textures.

    http://forums.cgsociety.org/showthread. ... ge=1&pp=15

  • Campaignjunkie
    • September 7, 2006 at 7:50 PM
    • #29

    I'm doing some style tests with the textures right now to get a feel for them. Here's a hallway. It's nothing special and I'm not too happy with how the light turned out, but I just wanted to show that someone was using these textures and loving them.

    EDIT: Oops, forgot to link the picture...

    [Blocked Image: http://img407.imageshack.us/img407/9577/pktest0002wf9.th.jpg]

  • General Vivi
    • September 7, 2006 at 7:57 PM
    • #30

    oh sweet textures philip ! an inspiration for all of us!

  • Nysuatro
    • September 7, 2006 at 8:07 PM
    • #31
    Quote from michi.be

    Nysuatro, i think this tutorial will be very handy for your needs.It well written and shows the used techniques very well how to make this kind of textures.

    http://forums.cgsociety.org/showthread. ... ge=1&pp=15

    Thanks, but how to make a normal for that ? :s

  • Sa74n
    • September 7, 2006 at 8:37 PM
    • #32

    cmon cj you can get more out of those textures!

  • insta
    • September 7, 2006 at 9:01 PM
    • #33

    I bet these would be perfect for a Hidden-map.

  • FrieChamp
    • September 8, 2006 at 9:02 AM
    • #34

    Agreed, time for spotlight

  • SKULLHOZER
    • September 8, 2006 at 10:14 AM
    • #35

    Spotlight!

    heh

    Already grabbed this pak off your site/blog.

    I love that it's quite different from your other stuff and yet still has that Blaz™ feel to it!

    You, sir, rock!

  • Minos
    • September 8, 2006 at 11:01 AM
    • #36
    Quote from michi.be

    Nysuatro, i think this tutorial will be very handy for your needs.It well written and shows the used techniques very well how to make this kind of textures.

    http://forums.cgsociety.org/showthread. ... ge=1&pp=15

    Thanks for the tutorial tip, that made my day

  • spine
    • September 8, 2006 at 11:28 AM
    • #37

    Oh yeah, that tut gave me an errection!

  • Zeta
    • September 15, 2006 at 7:04 PM
    • #38

    Astonishing work man.

  • PhilipK
    • September 15, 2006 at 7:13 PM
    • #39

    Woah thx again

    And thx for the spotlight

    Great to see some mapping started with it as well. Looking forward to see more.

  • Singedrac
    • November 15, 2006 at 10:19 PM
    • #40

    *steal*

    Oh man I am so going to go nuts with these. I'm up to like source map number fourteen and the two or three only textures in the entire game that aren't urban decay are getting pretty tired.

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