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[ut2k4] dm-1on1-necro6

  • NecrosiS
  • August 25, 2006 at 12:39 PM
  • NecrosiS
    • August 25, 2006 at 12:39 PM
    • #1

    My first ut2k4 level

    Story to tell II

    [Blocked Image: http://img178.imageshack.us/img178/2973/necro6s01pm8.th.jpg]
    [Blocked Image: http://img178.imageshack.us/img178/7760/necro6s02to5.th.jpg]
    [Blocked Image: http://img178.imageshack.us/img178/8924/necro6s03ry0.th.jpg]
    File : dm_necro6 beta

    Any suggestions about gameplay , itemplacement and lightning will be very helpful

    Have fun

  • LeJean
    • August 25, 2006 at 3:35 PM
    • #2

    i like the trims, and details (such as the skeleton in the background there..)

    on the first pic, it seems as if there are missing a bit too many bricks, i think. and lighting could have a bit more contrast

    nice

  • freakadelle
    • August 25, 2006 at 3:59 PM
    • #3

    nice usage of damn detailed trims. thumbs up for that.

    I also like the skeleton. also nice detail.

    what I dont like is those walls. theyre just big brickstones and thats it. perhaps you should destroy more of them or add more "mesh-sand" over it.

    you could also add some mosaik-walls. some in good shape, others broken.

    and you could perhaps(!) add another palm-model. this one here is repeaten a way too often in my opinion. you could make another which is a bit smaller and with a bole that is not that straight up. bend it a littlebit.

    I hope I could help you a bit

  • Rick_D
    • August 26, 2006 at 2:50 PM
    • #4

    Nice overall, but the damage and destruction is too fake, bricks and blocks don't decay in that fashion, google some pictures of old egyptian and even south american pyramids. Your lines are too sharp and obvious.

  • NecrosiS
    • September 3, 2006 at 3:43 PM
    • #5

    Thanks guys for your opinion !

    I've uploaded second beta on server : dm_necro6beta2 (4.2 mb)

    Any further suggestions are welcome.

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