1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Next generation Graphic cards.

  • Spellbinder
  • August 24, 2006 at 11:45 AM
  • Spellbinder
    • August 24, 2006 at 11:45 AM
    • #1

    I havent checked out if this is even true but after a couple of lines i thought that this seems awsome so i decided to share.

    http://%7boption%7d

  • Zacker
    • August 24, 2006 at 11:50 AM
    • #2

    I thought Quadro were their professional line of cards and therefore not for gamers.

  • ReNo
    • August 24, 2006 at 12:47 PM
    • #3

    Yeah, thats for rendering CG movies and the like, I don't think anybody is seriously gonna buy that to use for gaming. Sounds pretty crazy good though!

  • PhilipK
    • August 24, 2006 at 1:26 PM
    • #4

    ill take 2

  • Furyo
    • August 24, 2006 at 2:18 PM
    • #5

    Nuts

  • Warby
    • August 24, 2006 at 2:36 PM
    • #6

    id much rather see nvidia and ati put their money into the following 3 features that EVERY and i mean EVERY game dev is crying for

    -1) per pixel Hardware occlusion

    -2) fast/good over draw/depth complexity rendering over the entire screen (dust storms for the win !!!! )

    -3) fast/good render state changes (finaly opening up the material bottelneck)

    honestly i think all you guys should tell your ceos and lead coders to contact nvidia and ati and ask them to finaly do somthign for the game industry that really helps !

  • Sindwiller
    • August 24, 2006 at 4:54 PM
    • #7
    Quote

    -2) fast/good over draw/depth complexity rendering over the entire screen (dust storms for the win !!!! )-3) fast/good render state changes (finaly opening up the material bottelneck)

    Thats middleware dependant silly. If the render state code in a engine is bad written, no wonder its slow. Also, some stuff is related only to the 3D-API. And per-pixel Hardware occlusion (you mean occlusion culling??) is possible.

    Also, the Quadro cards are fat, very fat professional workstation graphiccards and are not thought for games (games will run thought, but you want to pay over thousands of dollars for better game-performance? jerk). People use them on machines, where scientific simulations, ray-tracing rendering, CAD and extremely detailed 3D design is done.

    Wfr, Sindwiller

  • sensee
    • August 24, 2006 at 5:30 PM
    • #8
    Quote from Sindwiller

    Thats middleware dependant silly. If the render state code in a engine is bad written, no wonder its slow. Also, some stuff is related only to the 3D-API. And per-pixel Hardware occlusion (you mean occlusion culling??) is possible.

    Also, the Quadro cards are fat, very fat professional workstation graphiccards and are not thought for games (games will run thought, but you want to pay over thousands of dollars for better game-performance? jerk). People use them on machines, where scientific simulations, ray-tracing rendering, CAD and extremely detailed 3D design is done.

    Wfr, Sindwiller

    good, professional response

    but why the insults (silly, jerk)?

  • Thrik
    • August 24, 2006 at 5:38 PM
    • #9

    He's 12.

  • Sindwiller
    • August 24, 2006 at 5:39 PM
    • #10
    Quote from Thrik

    He's 12.

    Screw you

  • Warby
    • August 24, 2006 at 6:16 PM
    • #11
    Quote from Sindwiller

    i didnt even claim they are ... an now i am a jerk for having you put words into my mouth ?

    and all i am saying is these things shouldnt be middleware dependent but should all be 100 % done by the hardware ! and THATs what would be a real next gen graphics card !

  • Sindwiller
    • August 24, 2006 at 7:03 PM
    • #12
    Quote

    i didnt even claim they are ... an now i am a jerk for having you put words into my mouth ?

    I didnt said that youre a jerk. I call those jerks who buy a Quadro for higher gameperformance

    Quote

    and all i am saying is these things shouldnt be middleware dependent but should all be 100 % done by the hardware ! and THATs what would be a real next gen graphics card !

    The calculation part is done by the hardware. But you still need to program a render state system yourself.

    Wfr, Sindwiller

  • Warby
    • August 24, 2006 at 7:20 PM
    • #13

    oh ok yeah id call those jerks too willing to pay the RICHBOYTAX *shackeshead*

  • PhilipK
    • August 24, 2006 at 7:31 PM
    • #14
    Quote from Warby

    -1) per pixel Hardware occlusion

    ooh yeah

  • Ginger Lord
    • August 24, 2006 at 11:24 PM
    • #15
    Quote from Sindwiller

    I didnt said that youre a jerk. I call those jerks who buy a Quadro for higher gameperformance

    Who does that?

    Thats like buying an Opteron or Xeon processor for your laptop. Or buying a Gallardo for the trip to the local village shop. Not the use they are designed for, I wouldnt call them jerks. More like idiots or retards.

  • dissonance
    • August 25, 2006 at 12:28 AM
    • #16

    read about that in 3D World last month.

    kinda like that 42" hdr lcd that cost 40 grand... nah. i mean it'd be nice, but i'll never see one.

  • Meotwister
    • August 26, 2006 at 1:10 AM
    • #17

    my god...

    You might as well set up your tower and monitor on top of it. Fuck desks man you got a quadro!

    I bet you could kill a guy with that.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM

Users Viewing This Thread

  • 7 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™