1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Doom3 Engine

  • Izuno
  • October 14, 2003 at 5:22 AM
  • Izuno
    • October 14, 2003 at 5:22 AM
    • #1

    Distinct from the Doom3 game, what do you think of the Doom3 engine, given what you know about it already?

    This is what I wrote on it about a year ago, so disregard any out of date information.

    http://%7boption%7d

  • JynxDaddy
    • October 14, 2003 at 6:28 AM
    • #2

    I dislike it, it looks cartoony just like the q3 engine, i hate the stencil shadows, bump mapping is really only cool thing......

  • mikezilla
    • October 14, 2003 at 6:44 AM
    • #3

    DOOM III IS A MYTH

  • KidDynamite
    • October 14, 2003 at 7:10 AM
    • #4

    Silly mikey DNF is a myth, and so is HL2 not like we have the official of either, they just keep being delayed hehe

  • FrieChamp
    • October 14, 2003 at 2:35 PM
    • #5

    I see it just the other way round as Jynx does, I like the shadows, light effects but I think the bump mapping creates such a "plastic" look I don't like.

  • Mojo
    • October 14, 2003 at 3:20 PM
    • #6
    Quote from JynxDaddy

    I dislike it, it looks cartoony just like the q3 engine, i hate the stencil shadows, bump mapping is really only cool thing......

    DoomIII looks cartoony, but the engine with other textures may not. I personally would like to see what other companies can do with the engine before I make any judgements on whether its going to be a kick ass engine or not. I think it will be a good one with all "the crazy crap on the wall" type of stuff it is capable of.

    The real question is why do I feel gulity about HL2 being leaked when I didn't care when doomIII was leaked? : : :

  • CrazyMAC
    • October 14, 2003 at 4:21 PM
    • #7

    feel teh same mojo.....

  • zaphod
    • October 14, 2003 at 6:53 PM
    • #8

    Because the doom3 source didn't get leaked? I think the doom3 enigne is much more advanced in certain areas, but I think hl2 probably has better support for different types of games and game types, (when's the last shot you saw of doom3 wiht terrain?). And I think the "plasticy" look is all based on the settings and low rez textures they are using.

  • KidDynamite
    • October 14, 2003 at 7:05 PM
    • #9

    Mojo feels guilty about HL2 being leaked because...

    HE LEAKED HL2!!! ok not really, but in all honesty i've come accustom to large games getting leaked lately (ie UT2K3, Doom III, HL2) however i think the source leak was just alittle too far. Not that i downloaded any of them.. *cough* because thats wrong. Either way i like both engines for different reasons.

  • FrieChamp
    • October 14, 2003 at 7:06 PM
    • #10

    The Doom3 engine was built for inside areas, I'm sure they will have a couple of rocks on the mars surface you can see from inside, but don't even think of building something which is even close to a natural surface.

    (sounds like I was an ID employee who I am obviously not, but this is how recent statements of the developers somewhat look like)

  • KidDynamite
    • October 14, 2003 at 8:43 PM
    • #11

    i personally would just like to see their depiction of what "hell" looks like on their engine.

  • mikezilla
    • October 14, 2003 at 8:51 PM
    • #12

    its fran drescher.

  • CrazyMAC
    • October 14, 2003 at 8:51 PM
    • #13

    omg yes i wonder if we get to see hell in d3 that wud luks pretty fucking sweet

  • mikezilla
    • October 14, 2003 at 8:51 PM
    • #14
    Quote from mikezilla

    its fran drescher.

    with per pixel normal mapping

  • KidDynamite
    • October 14, 2003 at 8:56 PM
    • #15

    hell = fran drescher's voice

    But ya Mac i agree, i can't wait to see if they attempt to make 'hell' it could be really cool depending on how they do it. it'll be interesting to see

  • Izuno
    • October 15, 2003 at 1:05 AM
    • #16
    Quote from FrieChamp

    The Doom3 engine was built for inside areas, I'm sure they will have a couple of rocks on the mars surface you can see from inside, but don't even think of building something which is even close to a natural surface.(sounds like I was an ID employee who I am obviously not, but this is how recent statements of the developers somewhat look like)

    I must admit that's what it looks like. But I have heard from some of our producers with friends at Id, as well as the Activision people I know, that the engine supposedly can do a lot more then Id is letting people know. Specifically, it is suppose to be able to do large outdoor environments with lush details and much better textures.

    But the key word is supposed to do all that. I wonder how much of that is just hype and smoke getting blown around.

    Follow up question:

    Anyone know more about the CGS/BSP/VIS/RAD processes for the D3 engine? Are they really done as I put in my article? (see first post in this thread) If so, what does this tell you about how the levels are designed and does that imply anything on upper limits on size and graphics quality?

  • CrazyMAC
    • October 15, 2003 at 2:06 AM
    • #17

    maybe since an alpha got leaked there keeping outside parts of d3 hush hush to tease and poke fun D;~

  • JynxDaddy
    • October 15, 2003 at 8:14 AM
    • #18

    D:! the engine doesnt impress me at all, its q3 >.

  • KidDynamite
    • October 15, 2003 at 8:16 AM
    • #19

    right.. ok jynx, and hl2 is just hl that is really just quake on crack

  • FrieChamp
    • October 15, 2003 at 12:40 PM
    • #20

    I hope the the processes are like you wrote, that would save a lot of time

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™