The Residen Evil: Twilight Team is currently recruiting again.
Most wanted are
prop and weapon-skinners
as well as
level texture-artists.
We also always recruit skilled mappers, modellers, animators, uv-mappers and coders - but are not in an urge need of them atm.
All aplicants should be able to show previous work or an online-portfolio. Speaking german is a big plus, but not an absolute need.
Resident Evil: Twilight is equiped with an official Capcom License and is taking place shortly after the HIVE is opened again. You don't need to know every detail about the RE-Series to become a team-member. Everything you will need to know is written down to allow you to join without having heard of Resident Evil before
.
If you are interested in a position of the above posted ones please contact me via forum-PM or send a mail ([email protected]).
Some of our older work can be seen at the website (Contents may be dated since there have been large internal restructurations) - http://www.evilmod.de/