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de_hogsatra_2007 project

  • Dodger
  • August 17, 2006 at 4:02 PM
  • Dodger
    • August 17, 2006 at 4:02 PM
    • #1

    Hi.

    I've been waiting long time to show this map for you.

    My latest work, my 100 % true digitalcam custom textures and my time - it's all for this map!!

    The map is not all done if you belive, but i'm workingand now it's the time to present what i've been all my time about when i was gone and hidden.

    All work is mine in this project

    de hogsatra 2007 cs source map

    I'm not about to tell details concerning the level, however it's a blockhouse suburb map.. the point of this map is to blow up the big house!!!

    here is the screenshots for you

    [Blocked Image: http://img268.imageshack.us/img268/4706/dehogsatra2k70045jh4.jpg]

    [Blocked Image: http://img527.imageshack.us/img527/1721/dehogsatra2k70046nn5.jpg]

    [Blocked Image: http://img362.imageshack.us/img362/8170/dehogsatra2k70050pl4.jpg]

    [Blocked Image: http://img287.imageshack.us/img287/6721/dehogsatra2k70065qi0.jpg]

  • TeddyBear
    • August 17, 2006 at 4:06 PM
    • #2

    Nice work so far I'd get rid of (well, replace) those benches and tables in the third shot though. The first scene could use some more detailing too. Otherwise it's just to keep it up!

  • Fletch
    • August 17, 2006 at 4:20 PM
    • #3

    needs some decals and overlays to help break up some of the repetition. Try some rust stains under balconies, smog stains, etc.

  • hessi
    • August 17, 2006 at 4:22 PM
    • #4

    good start. maybe you sould make those windows dark and just add the specular mask on them. these photoperspective objects in the windows are kinda annoying.

    anyway: keep on it!

  • skdr
    • August 17, 2006 at 4:24 PM
    • #5

    Hi nexus (?)

  • RA7
    • August 17, 2006 at 4:55 PM
    • #6

    Liek it....

  • FrieChamp
    • August 17, 2006 at 4:59 PM
    • #7
    Quote

    the point of this map is to blow up the big house!!!

    I love well thought through background stories, bring it on!!

  • Dodger
    • August 17, 2006 at 5:12 PM
    • #8

    Hehe.. Soon i'll show more screenshots.. but for now i'm about to work.

  • Sindwiller
    • August 17, 2006 at 5:55 PM
    • #9

    Holy shit, nice work. Especially the outdoor part! Perfect lighting, nice flora and pretty textures for the house. Looking forward to see the finished map.

    Wfr, Sindwiller

  • dissonance
    • August 17, 2006 at 6:47 PM
    • #10
    Quote from skdr

    Hi nexus (?)

  • SixThree
    • August 17, 2006 at 7:04 PM
    • #11

    Lightspots around the fixtures need to go, and the walls containing the doorways are extremely thin... I like the outside bit though.

  • IR
    • August 17, 2006 at 7:11 PM
    • #12

    nice work sofar, walls are way to thin,

    standard is 32 units most of the time .. some might say 16 units

  • JAL
    • August 17, 2006 at 7:23 PM
    • #13
    Quote from dissonance

    And it looks good so far.

  • Minos
    • August 17, 2006 at 7:27 PM
    • #14

    That walls are as thin as paper sheet besides that, some of the forniture look out of scale.

  • PhilipK
    • August 17, 2006 at 7:34 PM
    • #15

    I like it.

    With some nicer lighting outside it could be really nice.

    Would be cool with an evening or night setting and you could have some cool lightposts out on the yard pehaps plus some balcony lighting and lights on the entrances etc

  • Squirrelly
    • August 17, 2006 at 7:35 PM
    • #16

    Most of the textures look horrible IMHO. Too heavily photo-sourced, and that's something I personally don't like.

  • Sindwiller
    • August 17, 2006 at 8:03 PM
    • #17

    Filter-Shit doesnt look better

  • FrieChamp
    • August 17, 2006 at 8:51 PM
    • #18
    Quote from Sindwiller

    Filter-Shit doesnt look better

    Who was talking about filters?

  • Squirrelly
    • August 17, 2006 at 8:59 PM
    • #19

    I never use filters Sindwiller (with the exception of Sharpen). I was just stating these textures appear as if they have hardly ANY work done to them and he just slapped offset on them to make them tile.

  • hessi
    • August 17, 2006 at 9:13 PM
    • #20

    some filters are handy: bluring, sharpening, clouds can be usefull sometimes too.

    but i must agree to squirrely. many textures look still too much like a rough photo unlovely applied on a brush. (like those windows for example)

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