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DM ThinIce and CTF Decay

  • Hourences
  • August 11, 2006 at 6:56 PM
  • OrnateBaboon
    • August 12, 2006 at 1:00 AM
    • #21

    Some of the best stuff I have seen, commercial or otherwise. Love the combination of rock and metal. Great that visibility is not a problem as well. Prefer the Ice map myself. If this is the Unreal 2.5 engine, then my god I can't wait to see what the Unreal 3 engine throws up.

    Was the geometry made purely from imagination or concept art?

  • Furyo
    • August 12, 2006 at 1:35 AM
    • #22

    That's the hottest stuff I've seen on these boards. ever. Period.

  • ken20banks
    • August 12, 2006 at 3:55 AM
    • #23

    Sweet. I really like the architecture and lighting of Thin Ice specifically. It reminds me of Natural Selection too, for some reason. Awesome work.

  • Minos
    • August 12, 2006 at 4:05 AM
    • #24

    Hey it's ken20pants

  • Polaris
    • August 12, 2006 at 6:26 AM
    • #25

    Amazing work as usual, second shot is my fave.

    Quote from dissonance

    Holy fuck, that almost makes me want to run out and buy warpath.

    I'm going to anyway, it only costs $20. Now if I can only find a copy.

  • Hourences
    • August 12, 2006 at 10:39 AM
    • #26

    Glad you all like it

    I first really didnt had hope for them but after my extra week of polish Im very happy with the result myself as well.

    The maps started out pretty bad, also because the textures and meshes DE was suppose to give me were really unfinished for a long period of time. Its very hard to map "blind" by placing unskinned things you have no idea of how they will look at the end or how their skin will look.

    Credits to chicoverde (awesome guy btw - Epic, Digital Extremes and now iD) as he helped out later on with the maps by adding terrain and extending my caves. I then took over back from him and touched up the caves with more effects, detail, extra architecture and lighting between the cave and buildings and other improvements.

    Might make a custom map for it, but on the other hand perhaps I should wait for UT2007

    Warpath was suppose to be Pariah 2 but it went a little bit wrong and ended up as a budget shooter.

    This is Unreal Engine 2.5. Same generation as UT2004 but with normal mapping, bloom and some pixel shader effects added. Typically only the rocks and terrains in the game have normal mapping though.

    And I didn't had concept art (I almost never use concept art) so most things I designed myself but ofcourse the textures and meshes given to you do influence your concept a lot.

  • VoodariuS
    • August 12, 2006 at 4:42 PM
    • #27

    perfect as always, Hourences.

    Icy map reminds me DM-Sae by dark cyan/pastel yellow lighting. May be you should use more colours?

  • Xadeko
    • August 12, 2006 at 6:08 PM
    • #28

    Respect.

  • General Vivi
    • August 12, 2006 at 8:09 PM
    • #29

    SOMEONE GIVE THIS MAN ue3 . Jesus hourence you did it again man. how long did each map take you btw? you truly are one of the top unreal mappers out there . I would go on and on but i dont' want to take up much more room posting

    much love hourence and keep up the good work

  • Evert
    • August 13, 2006 at 6:01 PM
    • #30

    What the others said, amazing work.

  • FrieChamp
    • August 14, 2006 at 4:30 PM
    • #31

    Another spotlight for mr. hourences good job!

  • D3ads
    • August 14, 2006 at 6:28 PM
    • #32

    Jesus fucking wept,, words fail me, that is truly outstanding work, looks like something from Doom 3 except without any boring lighting, dark patches or shit ass shadows..

    Amazing.

  • Hourences
    • August 14, 2006 at 7:26 PM
    • #33

    Thanks a lot for the plug

    vivi-> calm down

    Each map took a month part time work, so four to five weekends and a couple of evenings. The final tweaks I did after the release took 2.5 days a map.

    Work had to go fast since it was a contract job and ofcourse the textures and meshes were delivered to me so that saves some time.

  • ReNo
    • August 14, 2006 at 7:46 PM
    • #34

    Wow, you work fast - consider me green with envy Awesome job, as ever Hourences.

  • Polaris
    • August 14, 2006 at 8:04 PM
    • #35

    Nice on the spotlight, but they didn't pick the best image imo.

  • OrnateBaboon
    • August 15, 2006 at 12:50 AM
    • #36

    Very quick turnaround time compard to a source map. I think these maps might have convinced a few people to take a look at the Unreal Editor.

  • Patrick_H
    • August 15, 2006 at 5:28 AM
    • #37

    Gorgeous, wonderful atmosphere. You took full advantage of the normal maps on the rock surfaces. I will be studying up on those shots as I complete my UT2k4 map. I will be pining for the normal maps though.

  • zaphod
    • August 15, 2006 at 7:07 AM
    • #38

    top notch A+

  • BlisTer
    • August 15, 2006 at 4:28 PM
    • #39

    great work. architecture, lighting,.. everything is adding quality to already awesome textures. i prefer the metal-warm atmosphere of the second map but that 2nd shot of the first map looks terrific too with the panels and architecture.

  • Zeta
    • August 15, 2006 at 7:46 PM
    • #40

    Second shot is my favorite, great work!

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