1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Archived Forums
  4. Spotlight Gallery

DM ThinIce and CTF Decay

  • Hourences
  • August 11, 2006 at 6:56 PM
  • Hourences
    • August 11, 2006 at 6:56 PM
    • #1

    Last year I made a bunch of multiplay levels for the fps Warpath and since the game has been released recently I can now finally show the stuff.

    I did all the gameplay, floorplan, design etc and creating the architecture, lighting, texturing etc. Most environment textures and meshes were provided by the Digital Extremes Art team.

    Credit especially to Jean 'Chicoverde' Rochefort for a lot of the mesh and texture work + help with various of bits like the caves

    CTF DECAY :

    http://www.gamedesign.be/Hourences/work ... /decay.htm

    DM THIN ICE :

    http://www.gamedesign.be/Hourences/work ... hinice.htm

    Small selection of the pics found in above links:

    ______________________________________________________________

    [Blocked Image: http://www.gamedesign.be/Hourences/workpics/thinice/thinice3.jpg]

    [Blocked Image: http://www.gamedesign.be/Hourences/workpics/thinice/thinice14.jpg]

    [Blocked Image: http://www.gamedesign.be/Hourences/workpics/decay/decay4.jpg]

    [Blocked Image: http://www.gamedesign.be/Hourences/workpics/decay/decay9.jpg]

    ______________________________________________________________

    NOTE: These level images do not represent the levels found in the game. They do however represent my work. I gave both levels an extra week of polish and fixing after the game got released because I was unhappy with the retail's level state.

  • twiz
    • August 11, 2006 at 7:01 PM
    • #2

    Wow. Very nice work. Superb brushwork.

    3rd pic is amazing, the shadows on the rock wall from the hole up above.. awesome.

  • TeddyBear
    • August 11, 2006 at 7:21 PM
    • #3

    Now that's talent!

  • Grinwhrl
    • August 11, 2006 at 7:23 PM
    • #4

    very nice, and expected from your talent

  • KoKo5oVaR
    • August 11, 2006 at 7:29 PM
    • #5

    I'm never disappointed by your work hourences, very very nice, especially the first and third pics, it's impressing to see how you changed the atmosphere between the two maps just by modifing the lighting

  • hessi
    • August 11, 2006 at 7:32 PM
    • #6

    thats really hot!

  • PhilipK
    • August 11, 2006 at 7:45 PM
    • #7

    the third shot is just mmmmm

    The rest aren't bad either

  • von*ferret
    • August 11, 2006 at 8:05 PM
    • #8

    gorgeous. Reminds me of natural selectin.

  • Mazy
    • August 11, 2006 at 8:42 PM
    • #9

    Thats pretty fucking amazing~

  • von*ferret
    • August 11, 2006 at 9:09 PM
    • #10

    unreal 2? unreal 3?

  • hessi
    • August 11, 2006 at 9:16 PM
    • #11

    its hl2. i noticed the dust particles -> source default dust.

  • von*ferret
    • August 11, 2006 at 9:21 PM
    • #12

    sexiest source maps

  • Squirrelly
    • August 11, 2006 at 9:43 PM
    • #13

    omfg orgasm.

  • TomWithTheWeather
    • August 11, 2006 at 9:50 PM
    • #14
    Quote from von*ferret

    unreal 2? unreal 3?

    Quote from hessi

    its hl2. i noticed the dust particles -> source default dust.

    Quote from von*ferret

    sexiest source maps

    It's Unreal Engine 2, probably 2.5.

  • Defrag
    • August 11, 2006 at 9:55 PM
    • #15

    Whatever it is, it made me go

  • dissonance
    • August 11, 2006 at 9:58 PM
    • #16

    Holy fuck, that almost makes me want to run out and buy warpath.

  • hamst3r
    • August 11, 2006 at 10:04 PM
    • #17
    Quote from Defrag

    Whatever it is, it made me go

    I agree. Bloody amazing as usual.

  • Minos
    • August 11, 2006 at 10:58 PM
    • #18

    Holy shit, the first map gave me an orgasm

  • teeluu
    • August 11, 2006 at 11:49 PM
    • #19

    Wow, really. Spotlight stuff right there

  • requiem2d
    • August 12, 2006 at 12:13 AM
    • #20

    Incredible

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™