1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Archived Forums
  4. Non-Professional Recruitment

OpenArena

  • leileilol
  • August 8, 2006 at 9:50 PM
  • leileilol
    • August 8, 2006 at 9:50 PM
    • #1

    I guess since i'm here i'll make this thead also this technically isn't a mod.

    OpenArena project just needs a texture artist. A modeler and skinner are also wanted but they're a bit less priority. Mappers are also welcome, though at the moment i'm just converting some of these. Coder is irrelevant because it's just vanilla gameplay (there are q3 mods that can run on OA anyway). Anyone can contribute to this project, as long as the submissions comply with the GNU GPL license you are set. Due to this license you may not want to submit your portfolio showcase work.

    It's basically the "free software" version of Quake III Arena, which is recreated from scratch, not using any q3 assets (just the ioq3 engine, but that's not an asset itself) and also all GPL licensed. Poor man's q3a basically, but free software. Q3A is not required, just OpenGL and a suitable operating system (Windows, Linux, mac maybe)

    A long description isn't really needed since the game is quite simple anyway. If you've played Q3A, then you know what this is.

    The site's here, with a slightly out-of-date stable release, and a SVN repository is available

    http://cheapy.deathmask.net

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™