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Dark Messiah Demo

  • Polaris
  • August 8, 2006 at 8:04 PM
  • Polaris
    • August 8, 2006 at 8:04 PM
    • #1

    Someone play this and tell me if it's any good. It should be available at fileplanet and 3dgamers.

  • KoKo5oVaR
    • August 8, 2006 at 8:06 PM
    • #2

    awww it's finally out, i'll check that

  • KoKo5oVaR
    • August 8, 2006 at 8:08 PM
    • #3

    1.2 go, and here's a good download link for those who want to try

    http://www.nofrag.com/fichiers/darkmess ... h_Demo.exe

  • NormySan
    • August 8, 2006 at 8:43 PM
    • #4

    Sweet, this game looks relly cool, will dl when i get home from work!

  • Nysuatro
    • August 8, 2006 at 9:20 PM
    • #5

    I was waiting for this

  • Izuno
    • August 8, 2006 at 11:24 PM
    • #6

    not that I have any time to play games or demos this month (ok maybe 5 minutes on Xbox Live here and there) but I definitely want to check this out, just to see what new ideas are being done in Source. The gameplay movie I weeks (months?) ago looked cool.

  • Nysuatro
    • August 8, 2006 at 11:54 PM
    • #7

    I love it, but such a big file for little playtime

    its just ...

  • KoKo5oVaR
    • August 9, 2006 at 12:29 AM
    • #8

    Just finished the demo, and yeah, this game really worth the try. Too bad there's only 10 - 15 minutes of demo :/. Although, on a bad note, you'll need a powerfull computer to run it all smoothly. I got myself a 1.8 ghz 1024mo of RAM and a Radeon 9800 pro 128 mo, it was really smooth in closed environnements like 50 - 60 fps, but on the second level with the big ruin i was around 2 - 5 fps .. so yeah.

  • Fletch
    • August 9, 2006 at 1:44 AM
    • #9

    1.5 gigs for 10 minutes of play.

    Yeah. Fuck that.

    Lego Star Wars 2 was a fun demo, though. Camera needs some love though.

  • Campaignjunkie
    • August 9, 2006 at 2:37 AM
    • #10

    It's short, but there's a bit of replay value if you try out different skills and approaches. Supposedly you can noclip around a trigger and actually fight the ogre at the end, though I haven't tried personally.

    Anyway, I really liked it. The combat is a lot more visceral than Oblivion, which I already liked in the first place. It definitely has a crazy action-movie feel to it; kicking people off ledges, swinging around on chains, etc. It reminds me of the fights in Pirates of the Carribean movies. The level design also feels really really contrived (convenient wooden platforms, lots of physics props) but that's forgivable.

    A cool thing I discovered: You can set your arrows on fire if you draw your bow and hold the arrow to a torch.

    A cool moment I had: I was trying to snipe this one orc with a bow and arrow - but I missed and hit a rope, which caused a chandelier to drop down and break the wood platform he was standing on. It was a long fall to the bottom.

    The stealth is a little weaker than I would like, and the story already seems really lame - but the combat! Oh, the combat! I'm definitely looking forward to this now.

  • KoKo5oVaR
    • August 9, 2006 at 3:33 AM
    • #11

    I'm addicted to daggers in melee combat, that's really nervous and fast, although you have to be really accurate to hit your ennemy in the right spot and avoid his armor, the character should need a bit more speed in his moves tho. Also the bow isn't that great, oblivion's bow is above i think, but anyway who cares, i don't play this game for distance combats

  • leileilol
    • August 9, 2006 at 5:24 AM
    • #12

    feels like an awful hl2 mod with prefabricated "source" graphics and a ut2k3-tech feel with 5% of the fps, a generic, unbalanced, overhyped fantasy game with the "Might and Magic" franchise name tagged to it to drive in fans

    I miss games that were games.

  • ReNo
    • August 9, 2006 at 10:50 AM
    • #13

    Wow, those are pretty damn scathing comments. I've yet to get the demo, but from what I've seen of the game through trailers and screenshots, it looks a whole lot better than you seem to be making out. Now I'm feeling a little less sure about the game...

  • FMPONE
    • August 9, 2006 at 2:52 PM
    • #14

    Its like a hyper polished oblivion missing alot of the great functionality and gameplay RPG type stuff. The sword combat feels INCREDIBLY solid though, I will reluctantly buy this because the combat is glorious.

    It crashed on me before I tweaked its settings, which was annoying though.

  • TomWithTheWeather
    • August 9, 2006 at 3:10 PM
    • #15

    I enjoyed the combat, though a hated the voice acting in the training part. I'll probably get it when it comes out. Multiplayer might be cool.

    Quote from leileilol

    feels like an awful hl2 mod with prefabricated "source" graphics and a ut2k3-tech feel with 5% of the fps, a generic, unbalanced, overhyped fantasy game with the "Might and Magic" franchise name tagged to it to drive in fansI miss games that were games.

    [Blocked Image: http://img478.imageshack.us/img478/4788/sweetlg2.jpg]

  • KoKo5oVaR
    • August 9, 2006 at 3:39 PM
    • #16
    Quote from TomWithTheWeather

    I enjoyed the combat, though a hated the voice acting in the training part.

    The orcs voice acting sounded really cool to me : "STRANGER YOU R GOING TO MEET YOUR DRAGON, ROAR"

  • TomWithTheWeather
    • August 9, 2006 at 3:47 PM
    • #17

    It was just that instructor guy that was badly voiced. Everything else sounded ok. He reminded me of some cheesy Larper trying to act cool mid-LARP.

  • ShaDoW
    • August 9, 2006 at 3:53 PM
    • #18

    Personally I thought some bits could use some more polish but the combat just sold it for me. I've played that second map over ten times now just having a blast with the regular sword.

    You can google for the savegame or use noclip to fight the Ogre. I don't think he was really meant to be fought in the demo however, as he's obviously missing a few nodes (to move around).

    And being used to Half-Life 2 or Vampire: Bloodlines (sorry Zaphod ) the graphics and scenery are incredible.

  • Polaris
    • August 10, 2006 at 5:10 AM
    • #19

    Yea melee combat was pretty fun and I like how you can use the environments against the enemies in some parts but I wish it was longer. I think there were only eight guys you had to fight in the second level before you got to the boss, and then you don't even get to fight him :\

  • ShaDoW
    • August 10, 2006 at 6:41 AM
    • #20

    Yeah, the ending of the demo really kind of punched me in the face, mainly considering the fact I had just downloaded 1,5gb...

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