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Collaborative SP game?

  • twiz
  • August 8, 2006 at 3:43 AM
  • Polaris
    • August 10, 2006 at 3:31 PM
    • #21

    Including an m4/m16 mayhaps?

    I'll need them for the section I'm planning.

    edit: Oh and I'll need someone to help me get a usable combine sniper rifle among other things (I never liked the crossbow)

  • Schmung
    • August 10, 2006 at 6:13 PM
    • #22

    Nope, no M16 I'm afraid.

    Could make one, can defintely get permission to use a high quality one that someone else has made.

    I've just had the idea of setting it in some alternate HL2 future where the war is still going about 10 years in the future and the rebels have got themselves a bit more organised - so they've got slightly better weapons and maybe combine style armour. Could make for quite interesting scenarios IMO.

    Combine sniper rifle also doable. All of this needs a coder though, not that any of it would be particularly complex (from what little I know).

  • twiz
    • August 10, 2006 at 7:14 PM
    • #23

    Hmm glad to see we've got some people serious about this. I've got the starting plot written, the scenery is in my head.. so I'm ready to go. I can put about 3 hours into it a night if I can stay focused(my ADD is getting bad.. should see a doctor about it...). I'm fairly excited about this, and having all the textures I need ready to go certainly helps. I'll try to keep the intro level pretty short.

    Schmung, maybe I got a different impression of HL2 than you did, but I figured outside the walls of the main combine cities it was pretty much just open ground, either inhabited by aliens or rebels. Its been a while since I've played but thats what I remember. I figure the rebels have to have some good hideouts and bunkers etc out there. At least thats what I imagined . But we could certainly do it further in the future, theres no reason why not. I like the idea of better weapons and armor, etc for the rebels. Maybe the mission for your character is to destroy a secret foundry that the rebels had built to make weapons and armor... I like it! That'd work nice with the setting for the level I'm planning.

  • Kabelen
    • August 10, 2006 at 7:39 PM
    • #24
    Quote

    Maybe the mission for your character is to destroy a secret foundry that the rebels had built to make weapons and armor...

    Yeah that actually fits well with the level I'm working on right now too

  • twiz
    • August 10, 2006 at 7:50 PM
    • #25

    [Blocked Image: http://www.supermotors.net/getfile/417258/fullsize/mmm.gif][Blocked Image: http://www.supermotors.net/getfile/417258/fullsize/mmm.gif][Blocked Image: http://www.supermotors.net/getfile/417258/fullsize/mmm.gif][Blocked Image: http://www.supermotors.net/getfile/417258/fullsize/mmm.gif]

    interesting... check PMs in a couple minutes

  • twiz
    • August 10, 2006 at 8:50 PM
    • #26

    #collabsp on IRC for anyone interested.

    I'll try putting together a website soon, I'm not the best at web dev but it should be good enough to serve its purpose. I have begun the first map, its fairly small so it shouldn't take me extremely long to finish it.

  • Rick_D
    • August 12, 2006 at 10:30 AM
    • #27

    one person does a level? with loading in and out points? someone records appropriate storyline using a prog like goldwave (olo)

    simple

    I, however, am only interested in playing it, I'll tweak/uv/compile any models or such if ppl need that.

  • Kabelen
    • August 12, 2006 at 4:08 PM
    • #28

    Rick_D, as far as I understand, you do models?

    Quote

    I, however, am only interested in playing it, I'll tweak/uv/compile any models or such if ppl need that.

    I am gonna need a model for one map. I don't know what this thing is called, but.. When people blow up things, the have a wire connected to the explosives, that again are connected to a box. This box has a handle that you push down, and then the explosives go off.

  • Rick_D
    • August 18, 2006 at 3:32 PM
    • #29

    make dimensions (wire/"rope" length and path; and the actual "box" itself - whether it's on a raised surface or what, etc) using blocks in Hammer, save as a vmf and send it to me (or upload somewhere etc) and I'll see what I can do. Does it need to be animated (the handle going down)? Because I haven't learnt to animate and I doubt I'll have time to do so - I might be able to get someone to animate it for me though, so just let me have some more details.

  • Kabelen
    • August 18, 2006 at 6:19 PM
    • #30

    Thanks for actually saying that you ca do it! But the thing is..I built an electronical one with more details with brushes, and did the wire with move_rope and such, so it's not needed anymore. Thanks anyways!

  • Rick_D
    • August 18, 2006 at 6:24 PM
    • #31

  • Bic-B@ll
    • August 19, 2006 at 7:24 AM
    • #32

    i kinda skipped over the thread here, but i think it would be coolest if x number of mappers became part of the project. a short story is posted, mapped, and each mapper continues the story from there.

    person 1: snakes on a plane

    person 2: plane crashes

    person 3: ewoks in the forest

    person 4: coastline

    the story is established one by one, and then mapped at once, each person has a different level.

  • Kabelen
    • August 20, 2006 at 12:40 AM
    • #33

    Too bad only me and twiz has started this project on our own then...since all you other people were kinda slow on joining and such..but more people are always welcome!

  • twiz
    • August 20, 2006 at 1:34 AM
    • #34

    Hmm maybe we'll post some screenshots of our work in a little bit, entice some people

  • Rick_D
    • August 26, 2006 at 2:51 PM
    • #35

    I could find time to help out, as i said

  • Kabelen
    • August 26, 2006 at 4:13 PM
    • #36

    [Blocked Image: http://img219.imageshack.us/img219/876/sewerparticlesbj2.jpg]

    Just a little something

  • D3ads
    • August 26, 2006 at 6:25 PM
    • #37

    Has anyone actually come up with a premise yet? I have an idea for a game set in a jungle island with aliens and robots, a bit like Far Cry meets FEAR, probably sounds a bit like Crysis really.. though I hardly know anything about the game...

  • Kabelen
    • August 27, 2006 at 12:31 AM
    • #38

    Me and twiz are working alone atm..we have most things planned..only details of the "storyline" that need to be added, as well as some "logic explanations" for a few things...not that these explanations will ever be explained anyways

    But we are working, and are aiming for one hour of gameplay..that's with only the two of us..so if more people come into the picture, it will probably be expanded, depending on a few things that we don't know yet

  • D3ads
    • August 27, 2006 at 2:23 PM
    • #39

    Oh I'm interested, this could be just what I need to give me some interest in working with Source. Just so long as it's nothing with zombies or a WWII game I'll be happy

  • Kabelen
    • August 27, 2006 at 4:46 PM
    • #40

    Come to #collabsp @ gamesurge. Talk to me or twiz if we're around. Should get some info then!

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